I had an idea today, and wondered if any coders out there would be willing to implement it for me. I am gearing up to release a version 3 of my Frikbot Waypoint pack that will support 600 maps. Basically, every Deathmatch map out there that is at all worth playing will be included in this pack. That means people out there can play the Frikbots on just about any map they choose. However, I have realized that all the months worth of work I have put in to this pack will be all just for Deathmatch play. That might get rather boring after a while for most players.
So, I thought to myself, how awesome would it be to add a Zombie survival game type? Basically, zombies could spawn at the waypoints I have placed at intervals, and quickly fill the entire map. The way I envision it, several types of zombies could spawn around the map in great numbers, and the player is teamed up with the Frikbots to survive a certain amount of time (the time could perhaps be chosen by the player). Or, the player could compete with the Frikbots to survive longer (although I figure the player could survive far longer than the Frikbots). Or, there could be a zombie Deathmatch mode in which zombies are simply there to spruce up Deathmatch (they don't reward the player for killing them, but merely get in the way).
I figure the possibilities are endless. The key is zombies spawning at waypoints. Since waypoints are literally in every corner of every map, survival would be quite difficult. All I need is a coder that is capable of doing such a thing, and I feel this next release of the Frikbots could be huge. Is there anyone out there willing to help me on this?
Of course, if anyone has other game mode ideas with the Frikbots besides zombies, I am all ears. I am basically just trying to come up with ideas other than plain ol' deathmatch, since I have gone to the effort to waypoint 600 maps. In case anyone is not familiar with my waypoint work, you can view the previous releases here:
http://quakeone.com/forums/quake-mod...t-waypack.html
So, I thought to myself, how awesome would it be to add a Zombie survival game type? Basically, zombies could spawn at the waypoints I have placed at intervals, and quickly fill the entire map. The way I envision it, several types of zombies could spawn around the map in great numbers, and the player is teamed up with the Frikbots to survive a certain amount of time (the time could perhaps be chosen by the player). Or, the player could compete with the Frikbots to survive longer (although I figure the player could survive far longer than the Frikbots). Or, there could be a zombie Deathmatch mode in which zombies are simply there to spruce up Deathmatch (they don't reward the player for killing them, but merely get in the way).
I figure the possibilities are endless. The key is zombies spawning at waypoints. Since waypoints are literally in every corner of every map, survival would be quite difficult. All I need is a coder that is capable of doing such a thing, and I feel this next release of the Frikbots could be huge. Is there anyone out there willing to help me on this?
Of course, if anyone has other game mode ideas with the Frikbots besides zombies, I am all ears. I am basically just trying to come up with ideas other than plain ol' deathmatch, since I have gone to the effort to waypoint 600 maps. In case anyone is not familiar with my waypoint work, you can view the previous releases here:
http://quakeone.com/forums/quake-mod...t-waypack.html
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