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@Trent_Reznor , Mindz uses his Twitter Acct

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  • M_Luminoth
    replied
    From what i knew, the guys at id realy personally liked Trents music and knew him personally.
    I suppose thats why there are NIN easter eggs in doom. I think he was the perfect candidate to create the audial atmosphere for Quake.

    Now dont hold me to evidence because i didnt write this shit down.
    But my dad is a huge metalhead, and took me to several concerts when was young.
    He didnt take as much of an interest In NIN as i did but i got a chance to go to a concert backstage at his 09 north America tour.
    I i got to talk to him for a couple minutes and gave him my cell number, not that he would use it but i asked him: How do you feel about people buying quake off of steam often and not getting the soundtrack?
    To which he replied somthing like this: I think that the soundtrack is an integral part of the game and should come with any copy of the game, but i dont realy have time to sort that out right now.
    Last edited by M_Luminoth; 08-19-2014, 02:09 AM.

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  • RL Clown
    replied
    My reply is not very direct, but I would like to give you my two cents... (Ha, ha, the funny thing is Canadians don't use cents anymore! Canadians round off the values! The nickel is actually the lowest value in Canada, but that's a different story.) BACK TO MY OPINION: I do not know why idsoftware chose Nine Inch Nails, but the bottom line is: it worked. At that time, rap music was really popular. Why didn't idsoftware choose a rap musician? At that time, nu metal and rap metal were the kings. I wonder what would have happened if idsoftware had collaborated with Korn. I wonder what would have happened if idsoftware had collaborated with Rage Against the Machine. Out of all the musicians they could have chosen, in the end, they chose Nine Inch Nails. Why? I don't know why, but as I mentioned earlier, it WORKED! Nine Inch Nails' music actually matched the quick movement and the dark atmosphere of single-player Quake. As much as I like Kid Rock, I don't think that it would have worked with Kid Rock's music... Kid Rock's music doesn't really reflect a dark environment. Kid Rock's music is for people who like to roll with skateboards or snowboards. Kid Rock's music is for people who like to smoke (a lot). It was a roll of the dice, but it worked for idsoftware! I think that music DID contribute to Quake's success. Gameplay is one thing, but music DOES have its level of importance.

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  • Mindf!3ldzX
    replied
    Originally posted by Krymzon 45 View Post
    Well I take what I said back after seeing. Trent really isn't as bad as they say about what he does with his music and such. My whole damn outlook has changed now.
    A lot of people forget that the 'the man' is run by, well, men and women respectively.

    It's 2014, I'm actively showing interest in an otherwise forgotten work. It's not on the billboard, and it's not generating GOBS OF CASH.

    I'm handling the idea of Free Quake the only way I know how, and thats 1 step at a time....The scope of the larger and rather complicated idea Free Quake is RIDDLED with many know's not it all,but many all's (with little to no interest in offering what they could consider a walk in the park would take months or years for me. I'm not some random bloke who showed up and said "Yo I have an idea for a mod, someone make it for me/1day passes/"Yo I'm back and I'm noticing I still don't have my mod".


    I care,I care enough that since Baker's made it clear, he's not around for shit including me when a newb ass Quaker (I'm good at killing people in Quake,and that translates to grape sessions where ever I go in multiplayer gaming. I always have an instance where I have multiple choices or avenues and not a fucking soul in sight for me to turn about and notice a common goal.

    This game rocks, the fucking soundtrack is second to none in my book. In 1996 when Quake fired up and the Intro music played, you wasn't loading a mere game,you was loading something that would clearly change your life.

    It's 2014 and you're reading about a game from 1996 from a mid thirty's GenX gamer who cut his teeth no an Atari 2600 (the Coleco hand me down I receiver didn't work, and the Atari 2600 didn't last anytime either.)

    I'm bred to game, whether any rational grown adult would admit this or not, the fact is I do. Back in 1996 a game grabbed my eyesockets and bothered to relenquish them. I spent the first year and a half to two years grinding single player Quake, never figuring out End map until realizing I could take this fn beast of a game online and start massacring human enemy opponents.

    I based my preference of mod I would play competitively at a unreal breakneck speed. 1st it was CTF servers abroad until Hating came along,which I fell in love with 4 RUNE CAPTURE THE FLAG NORMAL MODE , which resulted in ;

    Never, Ending, CTF. PERIOD! I could as a teenager drop 8+hours in Hating, the server was full when I arrived and its fn full now that I'm leaving. Take a unknown lengthy nap, wake up, go back to PC and fire up Hating CTF (I have no recollection of how hard it was to get in a server, but considering most of us was narrowband soldiers of the screeching and banshee irritating ass noises of when we issued the handshake to get on our blasting fast internet.

    Quakeworld came and I laughed and never even bothered with that shit.

    this game rocks more socks and ****s than any one individual can imagine, for anyone person to even attempt to convey the why's and how's Quake is the very definition of a force to be reckoned with.

    I have my own opinions of what's wrong with this community (when I say this, I have no intentions of members of Quakeone.com) but there is no one to care or really bother with attempting to isolate the social turmoil that the Multiplayer Quake communities (from Shmack to Euroservers to Clan Arena's to the CRMOD and 3WAVE servers.... If the guy or gal opens a quake client and connects to a multiplayer servers, these individuals are the ticking time bomb that is Quake's final 'HooRa' . It's not in immediate danger of faltering into non existance we have a healthy crowd of over-capable skilled to the fn teeth Quakers who can handle their bidness whether its Rocket Jumping into a position the enemy isn't expecting, or skipping powerups at the start of a round of "CTF Match Mode" since that's all you'll get now days, or its the finesse of RocketArena where you take self inflicted damage,you,1 enemy,some ammo,and a map. Quaker's of the highest skill calipers do not limit themselves to one spot, and when you get many skilled players in one spot (tiny pond syndrome in full effect) you can imagine how good or bad it can become.


    viva la free quake idea broseph. even if snails are mad fast compared to my effort. its an effort

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  • Krymzon 45
    replied
    Proved me wrong Mindf!3ldzX!

    Well I take what I said back after seeing. Trent really isn't as bad as they say about what he does with his music and such. My whole damn outlook has changed now.

    Leave a comment:


  • Mindf!3ldzX
    replied
    Originally posted by Krymzon 45 View Post
    He would probably say no, Just for the simple fact that when they actually put Quake I on the Nintendo 64 back in the day he denied them the rights to use the music for the very game he had composed it for in fear that they may somewhat alter the tracks slightly in any given way.

    I don't disagree with you specifically, I disagree with every instance of nay sayer's that walk amongst me.

    nin.com [download]- the slip <---- Free NIN album, Do yourself the favor of snagging a free copy right now.

    /or/ PM me if you just want me to gift you , I'm allotted 3 gift's to give via direct email.

    No amount of nay saying can deform my vigilance about 'Q1 and Free', however huge learning curves and lack of certain skillsets / ETC ETC.

    There are others who got my back! I just have nothing going on at the moment, and so long as I'm at the helm of this it'll remain this pace. Nice and slow

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  • wicked_lord
    replied
    64 controller's were for people with big hands. That is why i have to play the Xbox of PS. Feel's better.

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  • Krymzon 45
    replied
    It was still fun on the 64

    Yea, I had fun with my friends playing it on the 64, the only thing I hated was the controls. The Nintendo 64 controller always disagreed with me lol.

    Leave a comment:


  • MadGypsy
    replied
    I used to play the hell out of some DM against my dad and lil brother on N64.

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  • wicked_lord
    replied
    Quake on Nintendo 64 was pretty cool but it wasn't really quake. It was too damn dark with no way to brighten the game, i played it like i played james bond 007, ALL THE TIME against my friends. Because i played it on a PC i had every clue on how do thing's on the 64. My friend's would always rage quit on me because i had the upper advantage. James Bond 007 however was a great game too!

    Leave a comment:


  • Krymzon 45
    replied
    Agreed MadGypsy.

    When I played Quake on the Nintendo 64 I immediately noticed the difference. The game just looked very cheap in my opinion mainly because of the way they made the lighting in the maps. The lighting color was just way over the top with blue or red in sections. However when converting a game from PC that was originally on a CD Rom to a game cartridge one has to expect a heavy loss in game quality and overall data as well. I don't think Quake was ever meant to be on any game console and really shouldn't be on one.

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  • MadGypsy
    replied
    in fear that they may somewhat alter the tracks slightly in any given way
    He was right to feel this way. The N64 version removed entire maps from the game

    Originally posted by wiki
    The N64 version is missing The Grisly Grotto (E1M4), The Installation (E2M1), The Ebon Fortress (E2M4), The Wind Tunnels (E3M5), The Sewage System (E4M1) and Hell's Atrium (E4M5) levels. It also does not use the "START" map where the player chooses a difficulty level and an episode; the difficulty level is chosen when starting the game, and all of the levels play in sequential order from The Slipgate Complex (E1M1) to Shub Niggurath's Pit (END). The Nintendo 64 version, while lacking the cooperative multiplayer mode, includes two player deathmatch. All six of the deathmatch maps from the PC version are in the Nintendo 64 port, and an exclusive deathmatch map, The Court of Death, is also included.
    source
    info can be found under the ports section

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  • gulliver-trans
    replied
    Originally posted by Krymzon 45 View Post
    [...]So they went with Aubrey Hodges the guy that did some tracks for Doom and he made the Quake soundtrack almost sound like a rap score.
    Didn't know about the N64 soundtrack.

    Kinda neat... https://www.youtube.com/watch?v=EeRGt-o67RE

    Quake - Nintendo 64: Official Soundtrack | Aubrey Hodges

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  • Krymzon 45
    replied
    Trent Reznor is anal about his work.

    He would probably say no, Just for the simple fact that when they actually put Quake I on the Nintendo 64 back in the day he denied them the rights to use the music for the very game he had composed it for in fear that they may somewhat alter the tracks slightly in any given way. I mean what is there to really alter? The entire score is ambient power surges, bangs static guitar riffs and whispers. So they went with Aubrey Hodges the guy that did some tracks for Doom and he made the Quake soundtrack almost sound like a rap score. I mean no shit when I first heard the Quake I theme he did I was seriously waiting for a guy to star rapping to the beat lol. It sounded some what ok but it definitely did not fit the game very well. The Epi Quake score was alright as well but still doesn't fit quite right. Now the Epi Quake sound pack was boss I thought. It beefed all the sounds up.

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  • Dutch
    replied
    Originally posted by Mindf!3ldzX View Post
    Clicked the link and saw this:



    I think this would classify as one of those "Oh Shit" moments.

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  • MadGypsy
    replied



    Not really.

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