Announcement

Collapse
No announcement yet.

Maps with "large" outdoor areas?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Maps with "large" outdoor areas?

    I'm looking to see what exactly the engine is capable of. I'm finding very few maps that feature large(ish) outdoor areas. With some of the newer engines increasing many of the original Quake's limits, I was hoping that large outdoor environments would be more plentiful.

    Does anyone have any examples of large outdoor areas used in Quake?

  • #2
    unforgiven map-set has huge maps which are mostly huge outdoor areas:
    https://www.quaddicted.com/reviews/unforgiven.html
    especially the last map (which is shown in the pic) is a huge outdoor map

    unforgiven also has huge enemy-counts so its perfect for seeing what newer engines are capable of


    the last map of nyarlathotop (once again map shown in pic) is also huge and is also mostly outdoor:
    https://www.quaddicted.com/reviews/nyarlathotep.html


    you need either Darkplaces, FTEQW, Quakeforge, Quakespasm or RMQ-engine or any other engine which supports BSP2 for both map-sets
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

    Comment


    • #3
      Wow, those are both excellent, thanks! I got some major slowdown on the last map of nyarlathotop when viewing the whole area, but so far the unforgiven set has pretty reasonable framerates.

      Comment


      • #4
        One of these days I want to make a true outdoor map using terrain and custom models such as rocks and pine trees. Combat would be against base enemies, and it would be cool to have some AI buddies as part of your squadron. Intense forest combat where you're always running for cover.

        I think the reason more large maps aren't around is the lack of environmental decoration such as trees. It would require a mod including all these things.
        'Replacement Player Models' Project

        Comment


        • #5
          drake actually has a couple dead trees people can put into their maps:
          http://quakeone.com/forums/quake-mod...drake-mod.html

          its only 3trees, but still... it are some trees


          oh, the SMC allows placing of any model in a map btw!
          http://quakeone.com/forums/quake-hel...tml#post111180 (halfway down the first post)
          perhaps you could take over that feature from the SMC for your riftquake mod, so that mappers can put any kinda objects in their map
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #6
            [snicker] @ it are some trees . I imagined my 5 year old niece saying that. She used to respond with "I'm is" instead of "I am" ... and it was pretty damn cute.
            http://www.nextgenquake.com

            Comment


            • #7
              To be fair, I would imagine Talisa's English is a lot better than most people's Dutch
              Mr.Burns
              "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
              WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
              Servers: Quake.shmack.net, damage.servequake.com

              News: JCR's excellent ctsj_jcr map is being ported to OOT

              Comment


              • #8
                @Mr Burns - no doubt! Definitely better than my Nederlands
                http://www.nextgenquake.com

                Comment


                • #9
                  Originally posted by Dutch View Post
                  One of these days I want to make a true outdoor map using terrain and custom models such as rocks and pine trees. Combat would be against base enemies, and it would be cool to have some AI buddies as part of your squadron. Intense forest combat where you're always running for cover.

                  I think the reason more large maps aren't around is the lack of environmental decoration such as trees. It would require a mod including all these things.
                  ohh !! currently I am making a mod-map with these features
                  the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                  syluxman2803

                  Comment


                  • #10
                    look for any map with a skybox

                    Comment


                    • #11


                      Experimental stuff in alpha stage, this unique-map-mod is called "funpeople"
                      the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                      syluxman2803

                      Comment


                      • #12
                        @nahuel

                        Amazing looking work! Thanks for sharing! Did you make the terrain using a terrain generator? Are the tree's sprites or 3d objects?

                        Comment


                        • #13
                          Originally posted by PrimalLove View Post
                          @nahuel

                          Amazing looking work! Thanks for sharing! Did you make the terrain using a terrain generator? Are the tree's sprites or 3d objects?
                          Just models !
                          pines, grass and bushes are public domain models from open game art (edited, and relicensed to GPL2 by me), the another trees are GPL 2. Actually the riff is another model , for the terrains i use A MAP GENERATOR from xonotic tools ccalled IMgtoMap
                          the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                          syluxman2803

                          Comment


                          • #14
                            That is fantastic!! Exactly what I was thinking.
                            'Replacement Player Models' Project

                            Comment


                            • #15
                              Excellent stuff Nahuel. Quake is finally starting to look the way it always should have done

                              Keep up the good work sir!

                              Kind regards

                              Monty
                              Mr.Burns
                              "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                              WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                              Servers: Quake.shmack.net, damage.servequake.com

                              News: JCR's excellent ctsj_jcr map is being ported to OOT

                              Comment

                              Working...
                              X