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  • #16
    also minds I totally wanna play u. we gotta get my quake up. i didnt buy a mouse yet cause i dunno what to do. lol

    I used to be good with computers but its been a really long time

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    • #17
      glquake crashing like that is just glquake being buggy with new graphics drivers (too many extensions crashes it).
      Just use a 3rd-party exe.
      fte/dp/qrack/etc
      the possibilities are endless... or at least they feel that way when it comes to trying to configure the damn thing.
      Some Game Thing

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      • #18
        Well, maybe you're computer's telling you "Stop running a decade old stuff on me!!"? Did you think of that one?
        MOD it! Start Point Remake Quake Scout's Journey Quaketastic WhiteDay Quake Terminus UQE

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        • #19
          I reaffirm what Spike said. Go back to that post I made for ya. Lots of good options.

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          • #20
            Herbed you still have not gotten this fixed?

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            • #21
              if all else fails, this page might help...
              the lame way to get quake to work, ish
              Some Game Thing

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              • #22
                Yeah.. I smoke a lot of weed now. lol

                Okay, primallove your right man. I should go back to that. I'll open it now.

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                • #23
                  Not sure if you still needed any of this, but feel free to snatch and change whatever you need. I'm sure other people have different commands. Mine is based on ProQuake as that is all i use.

                  bind "TAB" "+showscores"
                  bind "ENTER" "+jump"
                  bind "ESCAPE" "togglemenu"
                  bind "SPACE" "+jump"
                  bind "+" "sizeup"
                  bind "a" "+moveleft"
                  bind "s" "+moveright"
                  bind "z" "+back"
                  bind "-" "sizedown"
                  bind "/" "impulse 10"
                  bind "0" "impulse 0"
                  bind "1" "impulse 1"
                  bind "2" "impulse 2"
                  bind "3" "impulse 3"
                  bind "4" "impulse 4"
                  bind "e" "impulse 5"
                  bind "d" "impulse 6"
                  bind "x" "impulse 7"
                  bind "shift" "impulse 8"
                  bind "=" "sizeup"
                  bind "\" "+mlook"
                  bind "`" "toggleconsole"
                  bind "" "+lookup"
                  bind "w" "+movedown"
                  bind "q" "+moveup"
                  bind "t" "messagemode"
                  bind "" "+lookdown"
                  bind "~" "toggleconsole"
                  bind "UPARROW" "+forward"
                  bind "DOWNARROW" "+back"
                  bind "LEFTARROW" "+left"
                  bind "RIGHTARROW" "+right"
                  bind "ALT" "+strafe"
                  bind "CTRL" "+attack"
                  bind "" "+speed"
                  bind "F12" "screenshot"
                  bind "INS" "+klook"
                  bind "DEL" "+lookdown"
                  bind "PGDN" "+lookup"
                  bind "END" "centerview"
                  bind "MOUSE1" "+attack"
                  bind "MOUSE2" "+forward"
                  bind "MOUSE3" "+mlook"
                  bind "PAUSE" "pause"
                  joystick "0"
                  m_filter "1"
                  m_look "1"
                  m_directinput "0"
                  m_side "0.8"
                  m_forward "1"
                  m_yaw "0.022"
                  m_pitch "0.025"
                  sensitivity "1.7"
                  lookstrafe "0"
                  lookspring "0"
                  cl_backspeed "400.000000"
                  cl_forwardspeed "400.000000"
                  gamma ".6"
                  crosshair "4"
                  crosshairsize "1.5"
                  crosshaircolor "79"
                  cl_crossy "2.5"
                  cl_crossx "2.50"
                  cl_bob "0"
                  cl_rollangle "0"
                  cl_rollspeed "200"
                  cl_upspeed "500"
                  cl_sbar "0"
                  fov "110"
                  r_drawviewmodel "0"
                  r_wateralpha "0.3"
                  r_novis "1"
                  pq_maxfps "250"
                  pq_drawfps "1"
                  pq_fullpitch "1"
                  pq_armor "[R]:[Y]:[G]"
                  pq_confilter "0"
                  pq_dequake "1"
                  pq_fullpitch "0"
                  pq_haverl "I have RL"
                  pq_lag "0"
                  pq_logbinds "0"
                  pq_moveup "1"
                  pq_needrl "I need RL"
                  pq_needrox "I need rockets"
                  pq_noweapons "no weapons"
                  pq_password ""
                  pq_pent "PENT"
                  pq_quad "QUAD"
                  pq_removecr "1"
                  pq_ring "EYES"
                  pq_scoreboard_pings "1"
                  pq_showedict "0"
                  pq_smoothcam "1"
                  pq_spam_grace "10"
                  pq_spam_rate "1.5"
                  pq_teamscores "1"
                  pq_tempmute "1"
                  pq_timer "1"
                  pq_timestamp "0"
                  pq_weapons "SSG:NG:SNG:GL:RL:LG"
                  contrast "2"
                  v_centermove "0.15"
                  v_centerspeed "500"
                  v_contentblend "1"
                  v_damagecshift "0.1"
                  v_dlightcshift "1"
                  v_gunkick "0"
                  v_idlescale "0"
                  v_ipitch_cycle "1"
                  v_ipitch_level "0.3"
                  v_iroll_cycle "0.5"
                  v_iroll_level "0.1"
                  v_iyaw_cycle "2"
                  v_iyaw_level "0.3"
                  v_kickpitch "0"
                  v_kickroll "0"
                  v_kicktime "0"
                  r_wateralias ".4"
                  r_novis "1"
                  gl_flashblend "0"
                  gl_polyblend "0"
                  cl_maxfps "225"
                  show_fps "1"

                  // PERFECT ROCKET JUMP 1.0

                  alias keepMEsafe "-mlook;force_centerview;+mlook"
                  alias +rj "keepMEsafe; cl_pitchspeed 100000; +lookdown; wait; -lookdown; cl_pitchspeed 150; +jump; +attack; echo Rocket Jump"
                  alias -rj "-attack;-jump;keepMEsafe"

                  bind c +rj

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