I am having an issue with entities tool, they aren't there, the only entity in my entities list is info_player_start. I was able to upload all of my textures from quake just fine, but when i click on the entities tool i get nothing.
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Originally posted by PrimalLove View PostWe need more details. Which map editor are you using? Do you have the appropriate fgd file?
Worldcraft 3.33 SDK
Build 1315
I am very new to this, i am not sure what the appropriate fgd file is. I bought and downloaded the full version of quake from valve on steam, and put all the local content into my quake folder, so everything else is working as far as textures and launching my map in the game.
Build program~
configuration: quake
game executable: C:\quake\Glquake.exe
csg executable: C:\quake\Glquake.exe
bsp executable: c:\program files\worldcraft\quaketools\txqbsp.exe
vis executable: c:\program files\worldcraft\quaketools\vis.exe
rad executable: c:\program files\worldcraft\quaketools\light.exe
place compiled maps into: c:\quake\id1\maps
Game configuration ~
configuration: quake
OK HERE IS SOMETHING INTERESTING
Game data files:
c:\program files\worldcraft\qentitydefs-fdg\quake-defs-by-czg.fgd
When i click "edit" on this setting it pops up an untitled notepad window, and another dialogue box saying "notepad" - " ! cannot find the c:\program files\worldcraft\qentitydefs-fdg\quake-defs-by-czg.fgd file, do you want to create a new file?"
Texture format: wad3 (halflife / tfc) map type: halflife / tfc
Default pointentity class : info_player_start
Default solidentity class: func_door
all four of the last setting that i described had no other options in the drop down menu
Game exe dir: c:\quake
Mod dir: "
Game Dir: "
RMF dir.: c:\program files\worldcraft\maps
Texture files
c:\program files\worldcraft\textures\id_base.hlwad
c:\program files\worldcraft\textures\rubicon.hlwad
c:\program files\worldcraft\textures\soegypt.hlwad
c:\program files\worldcraft\textures\skip.hlwad
i hope some of this is the right information you need to help me :S
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Here is a valid .fgd you need to place in "c:\program files\worldcraft\qentitydefs-fdg\"
http://www.quaketerminus.com/hosted/...es/q/Quake.fgd
Try that get back to us.Name's damage_inc, and killing is my business. Don't worry though, it's nothing personal! Oh wait... maybe it is
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Originally posted by Cigan View PostDid you install quake adapter after you installed worldcraft? If not, you need to.
"Here is a valid .fgd you need to place in "c:\program files\worldcraft\qentitydefs-fdg\"
http://www.quaketerminus.com/hosted/...es/q/Quake.fgd
Try that get back to us."
i downloaded this one too, is this one just the original entities or does it give me additional entities as well? because i was also kinda wondering if there is some sorta expansion pack that would give me additional weapons or monster skins that arent provided in the original version of quake?
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@more entities
Entities are created in your QC and described in your FGD. This means that expanding your entities first requires programming their properties and behavior in qc, then you can describe it in an FGD to make it available to your map.
@the rest
Post an image. You may have a compile issue or you may have a geometry issue. A picture is necessary to know for sure.
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