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  • #31
    QRP add-on for Dopa!

    There are some 24bit textures missing when playing Dopa and using the QRP texture packs.
    Here is a pk3 file you can just put in the dopa game folder to fix this.
    plat_top18 and plat_top10 are the added textures as well as one additional "fixed" texture (light1_2).
    Moon[Drunk]'s Quake Graphics
    Quake Revitalization/Retexturing Project

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    • #32
      Map Sources:
      https://twitter.com/SimsOCallaghan/s...69871931961345

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      • #33
        I almost missed this.

        Thanks for this great contribution Machine Games!

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        • #34
          thanks moondrunk i have not made it that far in dopa. its nice to have a fix before i have the issue.

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          • #35
            (Sorry for the crossposting with the func_ forums, seems like nobody noticed my question there).

            I just noticed Dopa seems to expose polygons with SURF_UNDERWATER flag set in areas outside of water. This can be noticed when the demos are playing. I have never noticed this before in the Vanilla episode or the Mission Packs. Is this a common occurrence in mods, or is it just Dopa?

            I'm asking this because, if it's common, then I might need to rethink a bit my optimizing strategy for my ports.

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            • #36
              Someone mentioned there was a new Quake1 episode, and I was shocked to find it was basically true (depends on what you think about developer companies owning multiple developer branches). So this message is a reminder to anyone else who missed it like me.

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