So, one of the problems I have with just using the standard qc files is that they all depend on quake assets in some ways, or just have guff on them that you don't want when you are making a mod that does not involve Quake (like what I am trying to do). I want to see a new version of qc that should not be hard to do, which include the following:
- Absolutely no reference to enemies whatsoever.
- All sounds, models, and the like are not referenced by the code.
- The player.qc file has no animations or model calls.
- Water physics are still in client.qc, but there is no code to let the player drown or take damage.
- All weapons are removed, but the weapon frame and impulse loops are kept in, just empty.
- There is no way for anything to do damage, but the damage code is still available in that case.
- All triggers are still available, besides ammo and weapon triggers.
- Things like light definitions will stay in for mapping convienience
So, there is more I can list, but all I am trying to do is make it to a point where you are just a player that can move and jump, and that's it. No enemies, weapons, heath, anything. Just a clean base to start making games.
- Absolutely no reference to enemies whatsoever.
- All sounds, models, and the like are not referenced by the code.
- The player.qc file has no animations or model calls.
- Water physics are still in client.qc, but there is no code to let the player drown or take damage.
- All weapons are removed, but the weapon frame and impulse loops are kept in, just empty.
- There is no way for anything to do damage, but the damage code is still available in that case.
- All triggers are still available, besides ammo and weapon triggers.
- Things like light definitions will stay in for mapping convienience
So, there is more I can list, but all I am trying to do is make it to a point where you are just a player that can move and jump, and that's it. No enemies, weapons, heath, anything. Just a clean base to start making games.
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