Announcement
Collapse
No announcement yet.
Version 100 - Your input?- What do you think about getting to one hundread releases?
Collapse
X
-
Here are some screenshots and a "press release", and videos if they will embed:
-----------
The Team is here, a year later, to again wish you a Merry Christmas, and bestow an early Christmas present! After years of constant, grinding, development Chaos-Esque Anthology has reached version 100.:City Vista:
Since last year the Team has been working on many new additions to the game:
Point defenses can now be constructed, in addition to new furnishings and buildings.
:Mounted weapon built as a point defense.:
Improvements to the city generation and foliage subsystems have been steady with new trees and buildings being added.
:View of new tower buildable.:
:Tank and new foliage:
For a more RTS feel, the Towers and Hangars now require additional resources for the construction of their turrets and vehicles: these resources can be created by forges of various types that take the in-game ammunition as inputs.
There are a myriad of new weapons, including "Terminator" favorites such as the Spas-12 autoloading shotgun, and the AMT Hardballer 1911 with laser sight.
Autoloading shotgun<
Additionally many WW1 weapons are now included; such as the Mauser pistol, the ChauChat machine rifle, and the MG 08/15. In total there are now over 130 weapons in the game.
Rolls of concertina wire can be laid out, however tanks and bulldozers can roll over these and other similar-class defenses.
:Barbed Wire:
Our resident mapper, MikeeUSA, has contributed a new map (with a backing track by Snabisch) for this release: Saffer's War. A fairly large map highlighting trench warfare. It has ample space for building towns and fortifications aswell: another goal of the map.
:Saffer's War:
Our project has expanded Xonotic's original cast of 18 weapons to over 130 weapons, has added new textures, and maps, aswell as a list of other features including: city generation subsystem (with interiors), building subsystem (build buildings, furnishings, doors, blocks, the buildings have interiors and function similar to RTS buildables), marshaling subsytem, foliage subsystem, aswell as mounted weapons and more vehicles. Additionally hand-to-hand fighting was added for those wishing for a Mortal-Kombat feel in a libre 3d video-game.
Enjoy Release 100!
Download link: http://sourceforge.net/projects/chao...atest/download
Leave a comment:
-
Originally posted by MadGypsy View PostHe's just pushing this in the wrong place. There are plenty of gamers that would have interest in this.
(Thanks for your kind words btw)
Leave a comment:
-
Originally posted by bfg666 View PostWell to be fair, realistic weapons in Quake are probably not what a majority of Quakers are looking for. You've made a massive work but in essence it's destined to a very small portion of what is now a niche of players. I'll probably try your mod at some point out of curiosity but I'm one of these aforementioned Quakers and I have a shit-ton of stuff I'm more interested in playing first. Sorry...Props for the effort though and congrats on the 100th.
130+ weapons.Last edited by ChaosEsqueEd; 12-14-2016, 06:41 AM.
Leave a comment:
-
He's just pushing this in the wrong place. There are plenty of gamers that would have interest in this.
Leave a comment:
-
Originally posted by ChaosEsqueEd View PostNo one else seems to care thoProps for the effort though and congrats on the 100th.
Leave a comment:
-
I've been here like 6 years and no one seems to care...lol. Don't let it get you down. Just keep doing you, bro. If I were you, though, I would set up a wordpress site for your work, focus real hard on making it excellent and then just come here to drop simple updates that lead back to your wordpress. I would also rely on at least 1 social media site to get exposure. You could spend the rest of your life here talking to yourself.
I'm a rare breed here cause, I don't give a fuck whether your project is some form of making quake all over again. I'll support anyone here that has any project at all. As long as it seems like a true effort is being made (which you are obviously making a hell of a lot of effort). Honestly, all this "Let's make quake again" stuff is not all that impressive to me. The work may be impressive but, the goal seems incredibly unoriginal. You have a style more like mine where you want to make things that haven't already been done to death. I respect that.Last edited by MadGypsy; 12-12-2016, 02:46 PM.
Leave a comment:
-
Originally posted by MadGypsy View Postpbbbt I could knock out 100 releases in one monthand trust me, my stuff will be finished.
for real though...good job!
No one else seems to care tho
Leave a comment:
-
pbbbt I could knock out 100 releases in one monthand trust me, my stuff will be finished.
for real though...good job!
Leave a comment:
-
Version 100 - Your input?- What do you think about getting to one hundread releases?
Hi quakeone guys.
CEA made it to release 100. What do you think?
MikeeUSA made a new map for this release: Saffer's War. Which is a trench-warfare map which is also pretty spacious so can be used for building towns and fortifications. You now have a fuller complement of WWI style weapons aswell (which you can use in any Q1 or Q3 map, ofcourse). From v 99 there are some more building options and fixes aswell.
Also anyone have anything bad to say? I remeber some people saying that absolutly nothing is done in this mod. 130+ weapons would beg to differ. City generation would beg to differ. The new map would beg to differ. For the naysayers: show us your 100 releases of a project.
Feels like election day night.
------------------
http://sourceforge.net/projects/chao...atest/downloadTags: None
Leave a comment: