I'm really confused on something and I can't think of a better place to ask. It's probably one of those "common knowledge" bits that people passed around over IRC or something years ago but never wrote it down. I have been working on a large project for a while and I am using FTE with Quake 3 format BSPs. I have a functional map as far as gamecode working is concerned but when I try to compile the map with lights and I open it in FTE it says there are no lights detected. Is there any reason for this? Should I be using some other compiler? Is it an engine issue that requires some other workaround? Any help would be appreciated, as this is the last major problem in the way that keeps workflow from going into full force.
Error here:
Compile options I have tried:
Error here:
Compile options I have tried:
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