I know there are already lots of advanced source ports with highly sophisticated graphics but for me this is more of a learning project than anything else. I'm a software engineer by profession but not a graphics/game developer, so pretty much a complete noob on realtime rendering. I'm just really fascinated by these stuff and would like to write some actual code to help myself learn.
Since I'm getting very close to feature parity with the original software renderer I decided to share this here with you guys and hear your ideas about what to do next.
First 3D model
http://imgur.com/2Q6U2mJ
Entities on blank background
http://imgur.com/Xa6o9cx
Level geometry rendered with simple hardcoded lighting
http://imgur.com/Z4khmHx
Weapon model added
http://imgur.com/pWZkjLn
A video
https://www.youtube.com/watch?v=t9nnaOU6_e8
First lightmap
http://imgur.com/XwEZTPA
Lightmap rendered without filtering
http://imgur.com/yZs6yPo
Level textures
http://imgur.com/LbJdO6H
Entity textures and sky
http://imgur.com/34RP3f6
Video of sky and lava texture
https://www.youtube.com/watch?v=bjANMhABkcU
Particles and dlights working
https://www.youtube.com/watch?v=dcna7EFfAKc
Since I'm getting very close to feature parity with the original software renderer I decided to share this here with you guys and hear your ideas about what to do next.
First 3D model
http://imgur.com/2Q6U2mJ
Entities on blank background
http://imgur.com/Xa6o9cx
Level geometry rendered with simple hardcoded lighting
http://imgur.com/Z4khmHx
Weapon model added
http://imgur.com/pWZkjLn
A video
https://www.youtube.com/watch?v=t9nnaOU6_e8
First lightmap
http://imgur.com/XwEZTPA
Lightmap rendered without filtering
http://imgur.com/yZs6yPo
Level textures
http://imgur.com/LbJdO6H
Entity textures and sky
http://imgur.com/34RP3f6
Video of sky and lava texture
https://www.youtube.com/watch?v=bjANMhABkcU
Particles and dlights working
https://www.youtube.com/watch?v=dcna7EFfAKc
Comment