How is it calculated? It looks like it deals hits by the amount frames its attack animation connect to the player. So how many hits/frames/time does it actually do, and how much damage (minimum and maximum) is dealt each hit/frame? Does the run attack (charge) deal more damage than the attack it does when standing still?
I've tested it out with the a few other people, but it deals different damage all the time even when we let all frames connect without armor on. It looks like the damage points provided by Quake Wiki isn't reliable.
I've tested it out with the a few other people, but it deals different damage all the time even when we let all frames connect without armor on. It looks like the damage points provided by Quake Wiki isn't reliable.
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