// just a thought...
Have you ever tried to pick up someone else's work, gotten halfway through, and then realized how much more controlled and sensible the whole project would be if YOU had actually done it to begin with?
I deal with this all the time at work. I pick up where someone left off and spend a shit-ton of time 'reverse engineering' their thought process so that I can keep moving forward.
I don't see why it's any different with a game engine. How many countless hours did LordHavoc spend connecting all the dots in his engine? Would you rather disconnect all of his dots, just to reconnect them again? Or just draw your own dots and connect them from the get-go?
Analogies aside, I would imagine learning the foundations and basics of C and building an exectutable would be more manageable than hacking apart darkplaces and re-pasting it back together kindergarten-style. Maybe not as quick but it would be a more enjoyable and knowledgeable ride.
Have you ever tried to pick up someone else's work, gotten halfway through, and then realized how much more controlled and sensible the whole project would be if YOU had actually done it to begin with?
I deal with this all the time at work. I pick up where someone left off and spend a shit-ton of time 'reverse engineering' their thought process so that I can keep moving forward.
I don't see why it's any different with a game engine. How many countless hours did LordHavoc spend connecting all the dots in his engine? Would you rather disconnect all of his dots, just to reconnect them again? Or just draw your own dots and connect them from the get-go?
Analogies aside, I would imagine learning the foundations and basics of C and building an exectutable would be more manageable than hacking apart darkplaces and re-pasting it back together kindergarten-style. Maybe not as quick but it would be a more enjoyable and knowledgeable ride.
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