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"Player threatening to report GPL violation if he doesn't get QuakeC source code"

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  • golden_boy
    replied
    Originally posted by Lardarse View Post
    That's a big if...
    Right, I forgot we were dealing with Quake players.

    *does a doublejump to the megahealth, then hides behind a crate*

    Leave a comment:


  • Grim
    replied
    Third, I have the source code that Hap released for Registered FvF, and would have sent it to you, but not now, and I never will, because I don't respond well to threats, hahah..... Good luck finding it elsewhere.

    Fourth, you're a cockgobbling ***licker for trying to threaten me with e-mailing this to the gnu people, who, I'm sure, don't give a flying fiend's ass about a Quake mod, and I will certainly dogrape your ass to death the next time I see you on the server.
    Gunter has done the right thing. I wouldn't have posted anything after that. Let peckernaut keep on babbling. It's a simple case of mind over matter.

    Leave a comment:


  • Lardarse
    replied
    Originally posted by golden_boy View Post
    The GPL is pretty simple if your IQ is over 80 and you care to actually read it.
    That's a big if...

    Leave a comment:


  • golden_boy
    replied
    ...

    The GPL is authored by the Free Software Foundation, FSF. You would know that if you actually read the thing. They have a great FAQ which covers exactly those questions on their website. No need to consult Wikipedia.

    http://www.fsf.org/licensing/licenses/gpl-faq.html

    If someone modifies GPL code, he is entitled to not releasing his project and in that case doesn't have to release his modified code. Only when he releases it to the public (!) does he have to release the source (again under the GPL.)

    The source code to the Quake maps is released under the GPL. However, the compiled bsp files have some other strings attached. Quake1 BSP files contain the map's textures, which are not necessarily GPL licensed.

    I can't remember what id's licenses say about the distribution of something like textures in user-made levels. Someone should read up on that (not me.)

    Counter-example:

    I convert one of the GPL Quake .maps to Quake2 format. Then I compile it into a BSP file. In Quake2, BSPs do not contain any textures, only links to them. So I may very well release my BSP file to the public (along with the code and a copy of the GPL.)

    The GPL is pretty simple if your IQ is over 80 and you care to actually read it.

    Leave a comment:


  • Lerster
    replied
    funny stuff. Funny. He he... it's like programmers that can share their code... with GPL yet... it's their choice as it's their hard work. An if they share it and used any previous programmers works to help them in their progress it has to be included in comments, and credit given to them for their support even if they have no idea they gave it....

    But if someone wants to keep it closed source, far as i know it's aok. Same with programming far as i know anyways.

    Leave a comment:


  • RocketGuy
    replied
    Originally posted by joao93 View Post
    US. We're all equally shocked.
    wrong.. i don't give a rat's ass about all this

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  • Baker
    replied
    Originally posted by Canadian*Sniper View Post
    I don't think ANYONE knew what was right and wrong so people just blew up
    The one who started that thread didn't really understand what he read on Wikipedia. It sucks when that happens.

    It takes a lot of reading to understand what things mean and -- well -- he wasn't right.

    Even people that have been involved in the community have questions about these things, I read a post at Inside3D where someone wanted to understand whether or not the Quake maps were now free due to ID Software releasing the map sources.

    The answer is that the maps aren't free, you aren't allowed to distribute either the textures nor the compiled maps, but you can compile new maps or even the source as-is provided it doesn't use ID's textures.

    /For anyone who doesn't know, GPL = General Public License and is just a license agreement. With Quake, the GPL version = 2. http://en.wikipedia.org/wiki/General_Public_License
    Last edited by Baker; 12-12-2006, 10:34 PM.

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  • Baker
    replied
    Originally posted by R00k View Post
    quakeC source is not regulated under the GPL.

    only the C engine source is..
    A more clear way of phrasing that is that ID Software's QuakeC source wasn't licensed under the GPL.

    Gunter's Hub Mod QuakeC at hub.quakeone.com is GPL because it incorporates GPL code that FrikaC and MauveBib made (Tetris and Paqman). Gunter does not have to release his source because he does not distribute it, but he ever were to do so then someone would entitled to the source code.

    There was an incident 3 years ago where Slot Zero demanded that IEEE 802.11 release the source to RQPlus (derivative work based on Rune Quake 0.5, which was GPL) and was distributed (it ran on at least 3 servers, none of which were IEEE's.)

    RQuake is GPL because it was based on Rune Quake 1.0.

    FVF never was GPL.

    Leave a comment:


  • scar3crow
    replied
    Correct.

    Though only cool people go open source with their mods. Or their mods of other peoples mods.

    Leave a comment:


  • R00k
    replied
    quakeC source is not regulated under the GPL.


    only the C engine source is..

    Leave a comment:


  • Canadian*Sniper
    replied
    I don't think ANYONE knew what was right and wrong so people just blew up

    Leave a comment:


  • Baker
    replied
    Originally posted by joao93 View Post
    He threaned us, Baker. That's why.
    You must scare easily

    Haha, some of you guys are funny. Getting up worked up over words as if you've never been on a Quake server before. :d

    Really what it comes down to is that the individual in question thought he was right. He wasn't, of course.

    But you don't solve [most] problems by engaging in flame wars, you address the actual issue. In this case, the one individual sought to assert a right he happened to not have, but didn't know it. It's a mistake, not someone being "bad" intentionally.

    When you react to something, you are ceding your behavior to someone else's actions.
    Last edited by Baker; 12-12-2006, 09:28 PM.

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  • joao93
    replied
    US. We're all equally shocked.

    Leave a comment:


  • Canadian*Sniper
    replied
    Originally posted by joao93 View Post
    He threaned us, Baker. That's why.
    He threaned Gunter

    Leave a comment:


  • joao93
    replied
    He threaned us, Baker. That's why.

    Leave a comment:

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