First of all I'd like to thank EVERYONE for participating in the New Quake Mod Survey! If you havn't already filled it out, you can locate it here. Zop has successfully created a map with all of id's dm maps merged together. He went through some hard work testing out the maps with compile errors, lighting, vis, spawn bugs, etc.
Now we want to test out this map on a darkplaces server with approx. 64 players. The actual testing date has yet to be announced (we will give a weeks notice on the date) but all of you should download the required files pronto so we can get everyone ready. To be able to connect to the server, you'll have to use darkplaces (Thanks to Baker for bringing that to our attention). I've supplied the map and the current darkplaces engine files (exe, linux and source included) in easy packaged/compressed files.
To download darkplaces and the map, install one of the following files and extract the files into your quake folder:
CanadianZopMod_ALL.zip
CanadianZopMod_ALL.tar
CanadianZopMod_ALL.7z
To download only the map, install one of the following files and extract the map into your ../id1/maps folder:
CanadianZopMod_MAPonly.zip
CanadianZopMod_MAPonly.tar
CanadianZopMod_MAPonly.7z
NEW: Thanks to Spirit, the map can also be uploaded in shub-hub quaddicted!
http://shub-hub.quaddicted.com/files.../idsdms_03.zip
You can always download darkplaces at LordHavoc's website located here.
If you find darkplaces choppy, it may help to refer to Baker's DarkPlaces Ideal Deathmatch Settings thread.
Now this is very important (for our mod ). We DO need atleast 64 players to connect to the server at the specified date. We need to use this test data to predict how to confront the rest of this vast project. So please take part in the testing. Your help will not go unnoticed.
Oh ya~ And when you arrive, feel free to own everyone
Now we want to test out this map on a darkplaces server with approx. 64 players. The actual testing date has yet to be announced (we will give a weeks notice on the date) but all of you should download the required files pronto so we can get everyone ready. To be able to connect to the server, you'll have to use darkplaces (Thanks to Baker for bringing that to our attention). I've supplied the map and the current darkplaces engine files (exe, linux and source included) in easy packaged/compressed files.
To download darkplaces and the map, install one of the following files and extract the files into your quake folder:
CanadianZopMod_ALL.zip
CanadianZopMod_ALL.tar
CanadianZopMod_ALL.7z
To download only the map, install one of the following files and extract the map into your ../id1/maps folder:
CanadianZopMod_MAPonly.zip
CanadianZopMod_MAPonly.tar
CanadianZopMod_MAPonly.7z
NEW: Thanks to Spirit, the map can also be uploaded in shub-hub quaddicted!
http://shub-hub.quaddicted.com/files.../idsdms_03.zip
You can always download darkplaces at LordHavoc's website located here.
If you find darkplaces choppy, it may help to refer to Baker's DarkPlaces Ideal Deathmatch Settings thread.
Now this is very important (for our mod ). We DO need atleast 64 players to connect to the server at the specified date. We need to use this test data to predict how to confront the rest of this vast project. So please take part in the testing. Your help will not go unnoticed.
Oh ya~ And when you arrive, feel free to own everyone
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