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Thinking Aloud - The Event Horizon

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  • Thinking Aloud - The Event Horizon

    There is new video by Trumad -- it's a Team Fortress video -- you can watch it here (http://www.skynet.ie/~leanaht/ctfdtf2.zip).

    I haven't been on a Team Fortress server in about 2 years (it was fun, it was running some FFA setup and every had rocket launchers) but prior to that it had been maybe 6 years.

    So my memories of Team Fortress weren't recent.

    When I was watching the video, I was a little taken aback by how bad everything looks. My old memories of Team Fortress were of how "cool" it was and although it wasn't Half Life style, things looked pretty good from a 1999 point of view.

    But I hadn't seen it in a while --- and I guess since Team Fortress maps are mostly flat and blocky, things like new textures don't really disguise their blockyness as well.

    So ...

    The first question that comes to mind ...

    #1 - Does Quake with new textures actually look good to anyone (outside the community) or is our imagination because historically Quake was even uglier?

    And ... something else that disturbs me ...

    In 2006, the only new single player maps that I can remember coming out in 2006 -- other than the Quake Expo -- were Hangover Devastation, Sewage Devastation, Event Horizon, DMRMX and 2 great maps by Trinca.

    Travail Quake isn't out yet -- but it will be eventually. And a few other map authors have 1/2 completed maps and I figure some of those will get finished.

    But in 2005, a *LOT* of single player maps came out. Marcher Fortress, Lunsp1, Antedileuvean and some other ones. It wasn't just a few.

    And in 2005, there were a *LOT* of speed maps. This wasn't true in 2006.

    The single player community's rate of creation combined with engine development has always made Quake seem alive, but I think the single player creations give it more dimension because it involves a lot of creativity.

    What if that is about to become a thing of the past?

    #2 - I guess the question is ... did the 10th Year Anniversary of Quake perhaps make Quake seem a lot more alive and vibrant during the first half of 2006 than will be representative of the future?

    I just raise these questions as conversation, Quake -- of course -- has been dead in the traditional sense for 7 or 8 years -- at least since 1999.

    But I guess what made me think of this is that something is only truely dead once content for the game is no longer being made and no one is investing creative energy in it.

    3. We haven't seen that yet, but if we do then does that change something?

    And

    #4 Are these questions more likely to be pondered at the beginning of a new year?
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    When I was watching the video, I was a little taken aback by how bad everything looks. My old memories of Team Fortress were of how "cool" it was and although it wasn't Half Life style, things looked pretty good from a 1999 point of view.
    Wow, I thought it looked like crap back in 97 =) Aside from the assault cannon, I really thought it as a whole was a terrible mod in terms of visuals - but the gameplay was so good, I didnt care.

    #1 - Does Quake with new textures actually look good to anyone (outside the community) or is our imagination because historically Quake was even uglier?
    Quake wasnt historically even uglier, it was lower poly, which was done to make it playable on systems at the time. Quake itself generally designed things in such a way that the blockiness was obfuscated - Team Fortress did not. 2fort5 plays wonderfully, but it looks like shit, because we can easily draw contrast with real life forms of certain aspects of it. Actually most of its problems have to do with odd texture selection (used to reinforce a visual of which base youre in) and thin brushes (think the ramp room).

    So Quake with new textures can look decently better, but it is not all that is needed for a visual overhaul. In the long run Quake10Year aims to remake the maps for higher levels of detail in the brush work itself, and make the outdoor areas more natural. It was one of the main reasons I kept on Romero about getting the map sources out, to aid that project eventually.

    To address your other questions.... content creation goes through motions, and there are periods of inactivity and there are a lot of factors. Mappers seem to move in generations for example, and every so often a generation hits where their minds may turn to portfolio work, because they need to get a career started - they leave the realm of hobbyist, and thus may begin mapping for other games as well. Some return, some dont, others just play other games for a while and return. It has happened a few times already in Quake, and will continue as long as there is a community to observe.

    In short, there are too many factors to make a declaration of the future with one smaller year regarding creative output - and in terms of Quake looking good? It looks pretty good, actually even in winQuake in a way, because the art design is there. Cloud and Carmack are still pushing the pencils and paints and polygons... In an artistic respect, you can argue that Quake looks as good as any other id game. In a resolution and feature sense, on a long enough timeline with that perspective, everything looks like crap.

    Besides, its tradition for Team Fortress maps to look terrible, except for bam4 and parts of rock2. 2fort looks just as bad in TFC as it does in TF to me, and you cant compare many other maps because they just recycled HL maps for that... Cheaters ; )

    #4 Are these questions more likely to be pondered at the beginning of a new year?
    Definitely.
    Inside3d - Because you can't be Outside 3D!

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    • #3
      So Quake with new textures can look decently better, but it is not all that is needed for a visual overhaul. In the long run Quake10Year aims to remake the maps for higher levels of detail in the brush work itself, and make the outdoor areas more natural. It was one of the main reasons I kept on Romero about getting the map sources out, to aid that project eventually.
      working on an all new DM6 right now at this very moment, and i can tell u it definitly looks a hell of a lot better in qrack with 24bit textures then in glquake with the standard textures

      will provide a sneak preview soon...

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      • #4
        Allow me to quote from an Inside3d thread.

        Originally posted by HeadThump
        I also think we saw far fewer maps in the previous year because most mappers are involved in larger scale group projects. It'll be great when Travail, Base, Nehahra episode 4 are released, but in the meantime we have had far fewer individual maps and speedmap sessions.
        Inside3d - Because you can't be Outside 3D!

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        • #5
          #1 - Does Quake with new textures actually look good to anyone (outside the community) or is our imagination because historically Quake was even uglier?

          I used to think this was an interesting idea until I started playing other games. There's lots of variety out there, why stick with one game? You can give it breast implants, pull it's skin tight and apply make up all you want.

          #2 - I guess the question is ... did the 10th Year Anniversary of Quake perhaps make Quake seem a lot more alive and vibrant during the first half of 2006 than will be representative of the future?

          The future of Quake is other games. Quake isn't going to continue to compete because the only one promoting it is you guys


          3. We haven't seen that yet, but if we do then does that change something?

          I think that question was built on something I deleted... doesn't help much! Bad question!

          #4 Are these questions more likely to be pondered at the beginning of a new year?

          At the start of the new year I wonder if I'm going to buy more games. I have broadband now, it opens up the doors for all kinds of things.
          "It may disturb you. It scares the willies out of me. " -Slartibartfast

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          • #6
            Ive had broadband, it really doesnt.

            Its been a while since Ive played a game I regret paying money for. The strongest advocate for piracy is the mediocrity of the industry, just because a game is new doesnt mean its good, if that is the case then in 5 years HL2 will suck no matter what. Conveniently for me I dont have to change my mind, I think it sucks now.

            I play games I think are fun, and if theyre worthy of continued attention, such as Quake, they receive it. I hope to see new games that sincerely rival Quake, Doom, Heroes of Might and Magic 3, Duke3d, Diablo and so on, but so far, Ive not.

            That and, I like Quake, and more people than just this site will agree with me on the matter.
            Inside3d - Because you can't be Outside 3D!

            Comment


            • #7
              I play games I think are fun, and if theyre worthy of continued attention, such as Quake, they receive it. I hope to see new games that sincerely rival Quake, Doom, Heroes of Might and Magic 3, Duke3d, Diablo and so on, but so far, Ive not.

              That and, I like Quake, and more people than just this site will agree with me on the matter.
              agreed!

              also as promised a few screenies from my upcomming dm6 remake..

              please note that the map is still under construcion and the images do NOT depict its final state.. a lot will probably improve on ligning and texures (maybe).. so far only oririnal ID (dm6) textures used..

              glquake:



              Qrack:





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              • #8
                Originally posted by =peg= View Post
                also as promised a few screenies from my upcomming dm6 remake..
                Upcoming

                Also those screens look awesome.

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                • #9
                  Wow peg ,very nice.
                  Can't wait to play ur map online !!
                  My servers for the gamers:
                  bigfoot.servequake.com / damage.servequake.com

                  port 26000 EuroQuake
                  port 26001 EuroQuake Coop


                  newyork.quakeone.com
                  Offline ATM
                  fvf.servequake.com
                  flanders.servegame.org / flanders.servequake.com
                  Offline ATM
                  newdm.servequake.com
                  port 26010

                  http://bigfoot.servequake.com (EuroQuake)
                  sigpic

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                  • #10


                    If that map were a person I'd fuck it!
                    QuakeOne.com
                    Quake One Resurrection

                    QuakeOne.com/qrack
                    Great Quake engine

                    Qrack 1.60.1 Ubuntu Guide
                    Get Qrack 1.60.1 running in Ubuntu!

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                    • #11
                      Heh, looks nice. I wonder what the pent does in there though. And how the map will play with such a slope
                      Quake 1 Singleplayer Maps and Mods

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                      • #12
                        I'm ASSUMING phen meant to say if that were a CHICK he'd....
                        uakene.com

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                        • #13
                          Ya if it were a chick definitly!

                          It looks SekC!

                          Look at that clit!
                          QuakeOne.com
                          Quake One Resurrection

                          QuakeOne.com/qrack
                          Great Quake engine

                          Qrack 1.60.1 Ubuntu Guide
                          Get Qrack 1.60.1 running in Ubuntu!

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                          • #14
                            lolz

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