Announcement

Collapse
No announcement yet.

Petition to get John Carmack to play a game of Q1

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Mindf!3ldzX
    replied
    who cares, its always Quake > "Input Name"

    You can argue til your blue in the face, its nice all the above mentioned names put in atleast some time and effort to create this game Quake , but in the end, if any of them would ever create a resume to get a job else where, one of their top 3 listed games they took part in would be Quake, hence, Quake > "insert name" .

    Leave a comment:


  • Alc
    replied
    Originally posted by Bank View Post
    You might want to pick up a copy of Masters of Doom by David Kushner, pretty much goes over everything that happened at id and ion storm from Romero's first apple II games to Ion Storm's Daikatana.
    Read it a couple of times, it's a fascinating book. As I recall, Romero's epic fantasy design for Quake went out the window, in favour of one that took advantage of Carmack's engine.

    Leave a comment:


  • Stung
    replied
    By the way, there's a demo of Romero vs Reptile on challenge-tv

    Leave a comment:


  • Net-Tyme
    replied
    Originally posted by Bank View Post
    Maybe because without Romero Quake would be nothing like what it is today. Carmack merely took Romero's groundbreaking ideas and made them happen. He did a good job, but code doesn't = game. It's all about concept.
    Anyone can design a house or a building but it takes a true architect to tell you if it can be done and lay out the floor plan. The two work hand in hand and I'm sure alot of changes had to be made because the coding and engine format that was available then wasn't up to par with a pending deadline. You can design all the web pages you want but without proper coding you can't get it to work. Coding, Planning and Design work hand in hand from Books to Buildings to Gaming. It's rare to find a designer who can do it all.

    Leave a comment:


  • Baker
    replied
    Originally posted by scar3crow View Post
    because Quake is a wonderful accident of sorts.
    So very true!

    I have to say, I am utterly amazed sometimes with Quake in a way that sometimes I feel if I think about the improbability of this game too hard that the game will cease to exist.

    It does not even have a genre! Doom = sci-fi. Half-Life = slight sci-fi. Duke Nukem = populist alien invasion theme. Blood = horror. As you can tell I'm thinking of the games released around that period of time and slightly after.

    It blows my mind that something as ugly as Quake with no genre that would seemingly even appeal to a wide audience would even be made.

    Leave a comment:


  • Spirit
    replied
    Especially after reading that book you should be aware of the significant role of people like Sandy Petersen and Adrian Carmack.

    Leave a comment:


  • scar3crow
    replied
    Looking at the credits for any id game will not give a complete picture, due to their (at least at the time) practice of not giving someone multiple billing. Romero did a LOT of maps, some qc, the tools, some sound effects... I would link Quake to Romero more than I would Carmack. I link the engine to Carmack, I link the game to Romero and Peterson mostly, and then McGee and then Willits.

    Granted we dont have a design doc to point to and an author for it to say "It was x's vision!" because Quake is a wonderful accident of sorts.

    Leave a comment:


  • Bank
    replied
    Maybe because without Romero Quake would be nothing like what it is today. Carmack merely took Romero's groundbreaking ideas and made them happen. He did a good job, but code doesn't = game. It's all about concept.

    You might want to pick up a copy of Masters of Doom by David Kushner, pretty much goes over everything that happened at id and ion storm from Romero's first apple II games to Ion Storm's Daikatana.

    Leave a comment:


  • Alc
    replied
    Not to fan the flames, but Romero got kicked out of id after Quake because he wasn't pulling his weight, right? The majority of code was written by Carmack. So how would Quake = Romero?

    Romero is much more likely to respond to this sort of invite, anyway. He was always a lot more involved in the community. He did a shotgun-only run through Doom E1 with commentary, although that was many years ago now...

    Leave a comment:


  • Spirit
    replied
    Originally posted by Bank View Post
    Carmack didn't create Quake. Romero created Quake. Romero is Quake.
    Oh god, ill-founded fanboyism.

    Leave a comment:


  • Mindf!3ldzX
    replied
    Quake cant be equalized to any individual entity or human being, what do you consider Quake's father/mother to be? The one who setup the physics of gameplay? The one who created the maps?The one who created the weapons?The one who created its monsters? If anything , Quake will find the most support on a "HYPED" level from iD Software as a whole, not any one person.


    great idea regaurdless

    Leave a comment:


  • Bank
    replied
    Originally posted by Phenom View Post
    I started this partition to get the man himself to play a game or two with the community he started when he created Quake!
    Carmack didn't create Quake. Romero created Quake. Romero is Quake.

    Personally I'm not a fan of Carmack, always saw him as a bit of a twig with glasses that spits out mathematical equations.

    Leave a comment:


  • Net-Tyme
    replied
    From what I read, Carmack doesn't really like to openly talk to people. However, I think to move forward that sometimes you have to take a step back and it would be a great idea to grab him for a game even if he just rides. I've written him once and he responded kindly. Now I'm trying to dig out that old email to get an address unless someone already has it?

    Leave a comment:


  • Stung
    replied
    i voted no because i hate you fuckers

    Leave a comment:


  • Spirit
    replied
    Carmack will never play Quake with you.

    Leave a comment:

Working...
X