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Zopmod Arena
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The colours are fine. We should get all 13 (or 15) colours used
but I guess you have to exclude white
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There isn't too much variety in the colors once you remove the primary color options. My peach seemed different enough from red to tell, but I hadn't considered other engines. (I used joequake) Maybe purple would be better, if I changed blue to light blue...
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But then he'd have to drop two of the runes. I think the variety is a nice change from regular ol' CA.
Speaking of, anyone interested in trying this out tonight?
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Less colors... just do like regular CA, red, green, yellow, and blue...
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Wow, it sounds like CA, but with gameplay!
I might actually give that a try, theoretically good work!
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Zopmod Arena
I'm running a new type of mod on banana.essentrix.net - it's similar to CA, but with a old twist. In this mod, each color team has a specific rune that the players keep until death.
There are six teams:
Green - Resist (half damage received)
Red - Damage (double damage given)
Peach - Battle (half resist + half damage)
Purple - Haste (double attack rate)
Yellow - Vampire (gain 25% in health of damage, and eat corpses)
Blue - Stealth (invisible projectiles and less sounds)
RJs to yourself or teammates are not affected by resist or damage, but the battle rune does have better effect. I don't have a 'best of nine rounds' set up, but you can vote to abort or force matches.
Unfortunately, the server only can seat five people. I'm looking for some feedback for features or bugs, so tell me what you think.Tags: None
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