I am entertaining the idea of using Unity to make a fan Quake game, but after Doom RL was shut down I am thinking about ways to prevent this. Obviously they aren't opposed to all fan made projects since they celebrated Doom 64 which uses assets from the Doom 64 ROM which aren't even included in the PC version.
My idea here is to create a fan game in Unity that uses both new assets as well as assets found in the original PAK files, and avoid a cease and desist by making it so that you can't run the game without owning said PAK files since without them Unity won't be able to get all the files it needs for the game to run. Things like Audio assets and music.
Would this be enough to avoid a cease and desist from zenimax? I mean if you NEED to have the original game files then technically it's more of a fancy source port with some new assets rather than a standalone Quake game.
EDIT: Or heck, why not just use Unity to create an actual full port while we are at it? All that would really be needed is to find some way to convert the levels. The models will be replaced anyway so the old model format won't matter so only levels would have to be converted.
My idea here is to create a fan game in Unity that uses both new assets as well as assets found in the original PAK files, and avoid a cease and desist by making it so that you can't run the game without owning said PAK files since without them Unity won't be able to get all the files it needs for the game to run. Things like Audio assets and music.
Would this be enough to avoid a cease and desist from zenimax? I mean if you NEED to have the original game files then technically it's more of a fancy source port with some new assets rather than a standalone Quake game.
EDIT: Or heck, why not just use Unity to create an actual full port while we are at it? All that would really be needed is to find some way to convert the levels. The models will be replaced anyway so the old model format won't matter so only levels would have to be converted.
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