I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows, raytraced Ambient Occlusion, and real time raytraced reflections. The entire game is playable including multiplayer.
I have a released a new alpha(Alpha 5)
Download:
https://github.com/jmarshall23/Quake...ses/tag/Alpha5
I have a released a new alpha(Alpha 5)
Download:
https://github.com/jmarshall23/Quake...ses/tag/Alpha5
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