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More Complete Archive Of All Quake 1 Bots

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  • #16
    How do I get Frogbots to work with all the maps that I see in the "frogbotmaps.zip" folder in the mega file? I see they are all .qc files but I don't know where to put them?

    I have currently installed quake from nQuake and can play Frogbots on the default maps that come with that installation only.

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    • #17
      You don't need the qc files, you'll need the qwprogs.dat from here: https://github.com/Jason2Brownlee/Qu...qwprogs379.rar

      And put it inside your Quake main folder, in a subfolder named frogbot (for example)

      Alongside with a server.cfg file, like this one here: server.cfg
      Code:
      sv_gamedir "frogbot"
      hostname "My Frogbot Server"
      sv_maxrate "90000
      sv_aim 2
      sv_maxspeed 320
      samelevel 8393536
      maxclients 8
      maxspectators 8
      fraglimit 0
      timelimit 10
      teamplay 0
      deathmatch 3
      powerups
      rcon_password 123
      
      serverinfo allow_skybox "1"
      serverinfo watervis "0"
      serverinfo admin "email"
      serverinfo url "http://www.example.com"
      registered "1"
      
      set pausable "1"
      set sv_demofps "30"
      set sv_onRecordFinish ""
      set allow_download_demos "1"
      
      allow_download "1" //allow downloads
      allow_download_skins "1"
      allow_download_models "1"
      allow_download_sounds "1"
      allow_download_maps "1"
      allow_download_pakmaps "1"
      
      sv_crypt_rcon "0"
      localinfo jawnmode 1
      localinfo k_timetop 999 // maximum time in minutes allocateable by a player for a game
      localinfo k_overtime 0 // Overtime mode (0 = off, 1 = time, 2 = SD)
      localinfo k_exttime 0 // Overtime length if overtime == 1
      localinfo allow_startsound 1 // Start sound mode (0 = off, 1 = on)
      localinfo k_count 3 // Number of seconds for the countdown to last
      localinfo autoreport 0 // Auto team report for humman (0 = off, 1 = on)
      localinfo k_spectalk 1 // spectators can talk to players during game
      localinfo add_q_aerowalk 1 // quad in map Aerowalk
      localinfo k_kfp 1 // "kill" flood protection
      localinfo proxy 1 // qizmo or mqwcl (0 = off, 1 = on)
      localinfo k_motd1 "Frogbot"
      
      // Teams names
      localinfo team0 zero
      localinfo team1 one
      localinfo team2 rock
      localinfo team3 cure
      localinfo team4 red
      localinfo team5 push
      localinfo team6 ram
      localinfo team7 star
      localinfo team8 none
      localinfo team9 mesh
      localinfo team10 jag
      localinfo team11 fore
      localinfo team12 edge
      localinfo team13 blue
      serverinfo maxfps 77 // maxfps
      A qw server like fteqw: https://fte.triptohell.info/moodles/...32/fteqwsv.exe

      Which will be placed in your main Quake folder (C:\Games\Quake, for example)

      And a command line to iniciate the server like here: C:\Games\fteqwsv64.exe -mem 32 +gamedir frogbot -port 27500 +map dm6

      Than run your favorite QW Client and connect to localhost: connect localhost


      OR you can download everything ready in a 7z file from here: https://mega.nz/file/lEAnGICa#UNwQyh...LqW08mSYdU5t8I
      Last edited by vegetous; 09-05-2021, 08:34 AM.
      Fórum QuakeBrasil

      Lots of Quake related stuff


      Comment


      • #18
        If you have nquake I think you need to replace the qwprogs.dat in your quake subfolder "fbca" with the one vegetous linked to.
        Now when you start your botmatch thru the menus you will get more maps to choose from.

        Have you tried the Humanoid by aq_lemonjuiced? It´s quite challenging.
        – Moon[Drunk]'s Quake Graphics
        – Quake Revitalization/Retexturing Project

        Comment


        • #19
          Thanks but those answers didn't quite answer what I was after, I was probably not specific enough...

          What I am really after is how do I use frogbots with Rocket Arena maps?

          I saw in this file here that there is a filename called "frogbotmaps.zip"... https://mega.nz/folder/0A5X0aAS#EGax9QizvToEdnTT5P7OKg

          and in that file is a whole bunch of maps with a .QC extension and it includes a whole bunch of Rocket Arena maps. Can I use those .QC files somehow? Do they somehow enable frogbots to play on the RA maps?
          Last edited by bbb; 09-09-2021, 04:56 AM.

          Comment


          • #20
            Originally posted by bbb View Post
            Thanks but those answers didn't quite answer what I was after, I was probably not specific enough...

            What I am really after is how do I use frogbots with Rocket Arena maps?

            I saw in this file here that there is a filename called "frogbotmaps.zip"... https://mega.nz/folder/0A5X0aAS#EGax9QizvToEdnTT5P7OKg

            and in that file is a whole bunch of maps with a .QC extension and it includes a whole bunch of Rocket Arena maps. Can I use those .QC files somehow? Do they somehow enable frogbots to play on the RA maps?
            https://github.com/Jason2Brownlee/Qu...n/bin/fbra.zip
            Fórum QuakeBrasil

            Lots of Quake related stuff


            Comment


            • #21
              Hi all,

              Seeing as this is a bot thread, I'd like to ask does anyone have Frikbot waypoints for Scourge of Armagon or Dissolution of Eternity? I recall a couple existed years ago back on the Frikbot Warehouse site, but those pages are all blank now.

              Also does anyone have a backup of Frikbot X with Painkeep which was mentioned in this thread? I read Lightning Hunter spent a long time improving the waypoints for this release and it's a real shame it's been lost to oblivion because he uploaded it to a temporary website I've tried contacting him twice by e-mail and got no response, so I assume he's left the community.

              Comment


              • #22
                Originally posted by jasonb View Post
                Hi, I'm obsessively locating all the old Quake 1 bots (Quake C mods) and mirroring the mod files on GitHub here: https://github.com/Jason2Brownlee/QuakeBotArchive

                I've also created a cool quake 1 bot genealogy mindmap:
                https://github.com/Jason2Brownlee/Qu.../QuakeBots.png

                We're up to about 121 bots now, but the archive is not complete, and we need help.

                - Maybe you know a bot that is not listed?
                - Maybe you have a mod .zip that I cannot track down?
                - Maybe you know about an older version of a bot we can add to the list?

                I also have a wish list of broken URLs for bot mods, maybe you have one of these files:
                https://github.com/Jason2Brownlee/Qu...h/wishlist.txt

                Any help would be greatly appreciated!

                I'm open to suggestions for great places to look. I've been digging through Usenet from 1996, through gaming magazine CDs on the internet archive, through old gaming news sites (blues news, etc.) from back in 1996 and so much more.

                I've also been trying to track down the bot authors themselves to see if they have backups of their old .zip files or source code to contribute to the archive. All email addresses from back then bounce.

                - Maybe you know one of the bot authors and can reach out?

                Thanks, Jason.
                Jason do look at https://quakeone.com/forum/quake-tal...-cheating-bots
                certainly an important development in bots

                Comment


                • #23
                  Thank you akarta, I have added all of the quake client-side bots/bot cheats to the bot archive:
                  https://github.com/Jason2Brownlee/Qu...quake-bot-list

                  Arctures, I have all of the frikbot waypoints here, including a few of the HIP maps:
                  https://github.com/Jason2Brownlee/Qu...in/bin/frikbot

                  Comment

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