.t3d format is wanted: http://sf.net/p/chaosesqueanthology/...ad/72c4ff80c1/
Can you help us please? We gathered various resources there that describes the format and code, along with examples.
> https://sourceforge.net/p/chaosesque...subtracted.t3d
> https://sourceforge.net/p/chaosesque...addedsmall.t3d
This is our engine: it's a DP that can address up to 4 million entities, can load wolfenstine: enemy territory bsp maps, and can use obj files as maps (which lets you map in blender)
> https://sourceforge.net/p/chaosesque...aug19_2023.zip
1616496677326.jpg
Remeber: Darkplaces is Quake1. ID software and John Carmack's copyright is all over it, in the source code. It's our right to edit it.
Can you help us please? We gathered various resources there that describes the format and code, along with examples.
> https://sourceforge.net/p/chaosesque...subtracted.t3d
> https://sourceforge.net/p/chaosesque...addedsmall.t3d
This is our engine: it's a DP that can address up to 4 million entities, can load wolfenstine: enemy territory bsp maps, and can use obj files as maps (which lets you map in blender)
> https://sourceforge.net/p/chaosesque...aug19_2023.zip
1616496677326.jpg
Remeber: Darkplaces is Quake1. ID software and John Carmack's copyright is all over it, in the source code. It's our right to edit it.