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Can you finish VBSP for this opensource 3d engine?

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  • Can you finish VBSP for this opensource 3d engine?


    https://sourceforge.net/p/chaosesque...i/master/tree/


    Some time ago a developer by the nomm de gurre CloudWalk took a stab at
    impelmenting Valve BSP (VBSP), aka halflife2 BSP map loading in this engine.
    He failed, gave up, and had a mental break down.
    It has been 4 years since.

    He failed at the load faces stage.
    Completely failed.
    But we, have never tried.
    He went insane and has never ever recovered from this crippling deficiency.
    He's gone.

    The code commit says it crashes. We believe that code commit.

    But you're here.
    Is it impossible to add a map format to this game?
    No. We've done it before (Wolfenstine:EnemyTerritory).
    Is it easy?
    No.
    Is it very hard.

    Yes.
    VBSP?
    Even more so by many bounds.

    So we ported his code over to this version of the engine.
    model_brush.c
    Mod_VBSP_Load();

    If you'd oblige.

    https://chaosesqueteam.itch.io/chaosesque-anthology
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