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Unit conversion, for maps and scale

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  • Unit conversion, for maps and scale

    Dunno if this has been done already, but I did some eyeballing and calculations...

    Quake units to IRL meters is a factor of ~20

    eg:
    1000 u = 50m
    2000u/s = 100m/s

  • #2
    I was thinking about this some days ago. To me, if you move like a mm on screen is like 2inches IRL lol
    Glad to see the boards pick up a bit in conversations..
    The gemstone of gaming is Quake, so load it up and play some

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    • #3
      Hello both

      It may be completely unrelated but I also noticed some scaling oddities when converting quake maps to run on other engines. I've been interested for a long time on how quake would look on newer engines and as part of this process I pick a given bsp file, load it in to a conversion utility (thanks Baker) and then export it as an FBX or OBJ file. It's not perfect but for smaller maps its not too bad. That said, when loading it in to the new engine, in this case Unity, I have to scale the mesh up by a factor of at least 2.5 in order to make it look similar to how it does in Quake. It may be something that is done within the app as part of the conversion process as it also seems that the textures have to be scaled too as they often look tiny when added to a (non-Quake) Mesh. It looks okay when I've completed it, or replaced the textures with modern pbr equivalents, but scaling is a bit of an oddity

      Oh well, at least its interesting and all good fun

      Kind regards

      Monty
      Last edited by Mr.Burns; 03-10-2025, 03:27 PM.
      Mr.Burns
      "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
      WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
      Servers: Quake.shmack.net, damage.servequake.com

      News: JCR's excellent ctsj_jcr map is being ported to OOT

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      • #4
        Originally posted by Mr.Burns View Post
        newer engines and as part of this process I pick a given bsp file, load it in to a conversion utility (thanks Baker)
        Are you using "modeldecompile" or something else?

        Although I'm probably ruining this thread a bit by derailing more, I invest some of my time trying to get DarkPlaces (Zircon Engine) to look more like modern game screenshots ...



        Some of it is also a combination of mapping and finding resources ... sheesh .. what a ton of work (and engine settings too), but I think I've largely cracked the code within the context of what I am looking to do.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #5
          Hi Baker,
          I must say, your DP work looks really good. Its amazing to think that its being generated by a Quake engine. Keep up the good work.
          As far as my meager efforts are concerned I'd not heard of modeldecompile but I'll take a look if you think it will do the trick. In the interim I've been using the Noesis tool by Rich Whitehouse that you very kindly suggested.

          Kind regards
          Monty


          Mr.Burns
          "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
          WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
          Servers: Quake.shmack.net, damage.servequake.com

          News: JCR's excellent ctsj_jcr map is being ported to OOT

          Comment


          • #6
            Noesis is quite the indispensable tool.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              I don't think you are derailing the thread Baker, in fact, I enjoy your input and read most of your posts that I catch. I find them informative and intellectual

              Also my secondary reason for making this message now, is that I like your game or level that is playing in your picture there. It's very Egyptian-like. It is quite good I think, it would be cool if it would be a playable maps with monsters But if not, it's ok. That Qualker game was (and still is) quite a hit on my YouTube channel as I played it and posted it on there. It's quite popular and still gaining some traction I think. But I don't play stuff just to put on there for views, I do it because I enjoy these unique gaming experiences, sharing them with others and also they are getting informed of them thus they gain popularity and gather some support and acknowledgements for their original creators. I've gotten many requests to tell my viewers where they can download Qualker from so they can play it too

              Well so my final point is that if you've got a cool game for us to play, let us know so we can experience your pretty epic creations I'd say hehe
              The gemstone of gaming is Quake, so load it up and play some

              Comment


              • #8
                The devil is in the detail ...


                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment

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