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Unit conversion, for maps and scale

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  • Unit conversion, for maps and scale

    Dunno if this has been done already, but I did some eyeballing and calculations...

    Quake units to IRL meters is a factor of ~20

    eg:
    1000 u = 50m
    2000u/s = 100m/s

  • #2
    I was thinking about this some days ago. To me, if you move like a mm on screen is like 2inches IRL lol
    Glad to see the boards pick up a bit in conversations..
    The gemstone of gaming is Quake, so load it up and play some

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    • #3
      Hello both

      It may be completely unrelated but I also noticed some scaling oddities when converting quake maps to run on other engines. I've been interested for a long time on how quake would look on newer engines and as part of this process I pick a given bsp file, load it in to a conversion utility (thanks Baker) and then export it as an FBX or OBJ file. It's not perfect but for smaller maps its not too bad. That said, when loading it in to the new engine, in this case Unity, I have to scale the mesh up by a factor of at least 2.5 in order to make it look similar to how it does in Quake. It may be something that is done within the app as part of the conversion process as it also seems that the textures have to be scaled too as they often look tiny when added to a (non-Quake) Mesh. It looks okay when I've completed it, or replaced the textures with modern pbr equivalents, but scaling is a bit of an oddity

      Oh well, at least its interesting and all good fun

      Kind regards

      Monty
      Last edited by Mr.Burns; 03-10-2025, 03:27 PM.
      Mr.Burns
      "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
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