Now before someone like Baker bashes me about never finishing what I start, I plan to finish both the NewDM idea and WhiteHot as well as write that doc, before starting on this one. I'm just coming up with ideas.
RCOOP is a huge success, I'm not going to lie. It has lots of maps, hard monsters, and cool runes that give you a unique role in the team.
FVF is also a success but mostly overlooked compared to rcoop. The class system is a great feature in the mod and is what makes the mod unique.
My idea revolves around both of these mods. Taking rcoop's mass maps and fvf's class system idea, there's room for another mod. Here's what I'm thinking. Instead of 10+ fvf classes or runes, there will be 6 jobs to choose from when you connect to the server. You can't change from this job once you chose it and any player can have the same job as another player.
These ideas were inspired from Final Fantasy I, World of Warcraft, rcoop, and fvf. Quake coop maps are great but it would be neat to have a party where players fill a specific job in questing. Monsters will have x2 x3 or x4 their original health, depending on their difficulty. Weak monsters (grunt, fish, zombie, etc) will have x2 health, stronger monsters (ogre, deathknight, fiend, etc) will have x3 health, and elite monsters (vore, shambler, chthon, and shubby) will have x4 health. Custom monster attacks would be a great addition as well.
Like the other two mods, there will be a level system where if you gain enough frags, you level up. You do not lose your frags from level change or going back to the entraceway. At higher levels, you will gain stronger abilities.
RCOOP is a huge success, I'm not going to lie. It has lots of maps, hard monsters, and cool runes that give you a unique role in the team.
FVF is also a success but mostly overlooked compared to rcoop. The class system is a great feature in the mod and is what makes the mod unique.
My idea revolves around both of these mods. Taking rcoop's mass maps and fvf's class system idea, there's room for another mod. Here's what I'm thinking. Instead of 10+ fvf classes or runes, there will be 6 jobs to choose from when you connect to the server. You can't change from this job once you chose it and any player can have the same job as another player.
These ideas were inspired from Final Fantasy I, World of Warcraft, rcoop, and fvf. Quake coop maps are great but it would be neat to have a party where players fill a specific job in questing. Monsters will have x2 x3 or x4 their original health, depending on their difficulty. Weak monsters (grunt, fish, zombie, etc) will have x2 health, stronger monsters (ogre, deathknight, fiend, etc) will have x3 health, and elite monsters (vore, shambler, chthon, and shubby) will have x4 health. Custom monster attacks would be a great addition as well.
Like the other two mods, there will be a level system where if you gain enough frags, you level up. You do not lose your frags from level change or going back to the entraceway. At higher levels, you will gain stronger abilities.
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