I haven't played SuperCoop in a long time. Perhaps you're mistaking the shambler behavior in there?
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Ideas for another COOP mod
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Here's my impression:
weenies
Rottweiler
Grunt
Enforcer
Knight
Rotfish
Zombie
Scrag
Spawn
bigger weenies
Death Knight - buffs nearby monsters
Ogre
Fiend - can turn invisible for a bit. Fiend can still attack, deal damage and take damage while invisible.
BIGGEST WEENIES
Vore - The Mage (mean mean mean mean ranged attacks)
Shambler - The Tank (lots lots lots of hit points. War Stomp ability that sends nearby players flying)
I don't really want to make the shambler a monster who does insane amounts of damage. I'll give that job to the Vore.
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Maybe give zombies a "hunger" ability where they eat at your flesh and move 1.5x faster for 15 seconds if they get close enough depleting your health while refilling theirs? kind of like a health drain
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Some goo challenges I found in Nehahra. The monsters (that shoot projectiles) aim like chthon (calculating your velocity to hit you if you didn't stop moving). They also would occasionally fire where you were last seen. As an example: if you just snuck around a corner and they sometimes fired at the corner, expecting you to pop back out.
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Originally posted by Canadian*Sniper View PostYa I remember coming up with a freaky idea similar to that where a zombie would move at normal speed unless it was like 5 yards away from you. Then it would speed up scaring the shit out of you and... iunno, eat your brain?
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Originally posted by Canadian*Sniper View Post
Sounds like someones trying to dodge a WoW monthly fee
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make the heat seeking sit from spiders and scarg follow your exact foot steps instead of just heat seeking, so if you go around a corner it follows your exact steps and goes around corner with you
the zombie idea is pretty nifty, every time they hit you they hit 2x faster and heal them selfs. hehe so if they hit like 3 times in a row they become coke head death machines
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zombies don't need to heal themselves since that's already implemented in vanilla quake. You can only kill a zombie if you deal damage equal or greater then their max hit points. I'm probably going to raise the zombie health to 120 or higher, which means you'd need a high damaging attack to take them out. That or just get a priest to own them with one hit.
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