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Ideas for another COOP mod

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  • Canadian*Sniper
    replied
    I came up with symbolic pics for each class. Simple stuff. But I can't think of what to put for Scout and Warlock... Scout I'm thinking speed and Warlock I'm thinking destruction.




    edit:

    Thanks to rocketguy for giving the suggestion "binoculars". I then thought of sneaky cat eyes



    Destruction.. Destruction.. What could I draw to portray the Warlock Class.

    edit2:

    Cortex pointed me into the direction of Chaos and showed me the Symbol of Chaos. So I thought I'd make another necklace pic where instead of the cross it will be the symbol of chaos The anti priest.



    I guess this will do for now
    Last edited by Canadian*Sniper; 10-20-2007, 12:27 PM.

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  • Canadian*Sniper
    replied
    http://www.geocities.com/canadiansniper604/classes.htm

    Warlock class added.

    All the classes have been laid out in a readable format. Nothing is final on the classes. Read it over and discuss. I'm all ears

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  • Canadian*Sniper
    replied
    http://www.geocities.com/canadiansniper604/classes.htm

    Priest class added
    Leader health and aura changed
    Adventurer health changed
    and Berserker can now wear Yellow Armour.

    Leave a comment:


  • Canadian*Sniper
    replied
    http://www.geocities.com/canadiansniper604/classes.htm

    Berserker and Adventurer added.

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  • spooker
    replied
    could you come up with a http or ftp based module for users uploading new maps to a server, then having a vote option to switch to them on the server, and have the server automatically distribute them to new players? i know quakeworld does the auto-download bit, so you could gank the code from that

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  • Canadian*Sniper
    replied
    zombies don't need to heal themselves since that's already implemented in vanilla quake. You can only kill a zombie if you deal damage equal or greater then their max hit points. I'm probably going to raise the zombie health to 120 or higher, which means you'd need a high damaging attack to take them out. That or just get a priest to own them with one hit.

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  • Guest's Avatar
    Guest replied
    make the heat seeking sit from spiders and scarg follow your exact foot steps instead of just heat seeking, so if you go around a corner it follows your exact steps and goes around corner with you

    the zombie idea is pretty nifty, every time they hit you they hit 2x faster and heal them selfs. hehe so if they hit like 3 times in a row they become coke head death machines

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  • Phenom
    replied
    Originally posted by Canadian*Sniper View Post

    Sounds like someones trying to dodge a WoW monthly fee

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  • gulliver-trans
    replied
    Originally posted by Canadian*Sniper View Post
    Ya I remember coming up with a freaky idea similar to that where a zombie would move at normal speed unless it was like 5 yards away from you. Then it would speed up scaring the shit out of you and... iunno, eat your brain?
    Zelda 64, except they leap on your back.

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  • Canadian*Sniper
    replied
    http://www.geocities.com/canadiansniper604/classes.htm

    Scout class added

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  • Canadian*Sniper
    replied
    That would make Chthon (or rcoop's Ogres) even deadlier You wouldn't know what to expect! Awesome

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  • Zop
    replied
    Some goo challenges I found in Nehahra. The monsters (that shoot projectiles) aim like chthon (calculating your velocity to hit you if you didn't stop moving). They also would occasionally fire where you were last seen. As an example: if you just snuck around a corner and they sometimes fired at the corner, expecting you to pop back out.

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  • Canadian*Sniper
    replied
    Ya I remember coming up with a freaky idea similar to that where a zombie would move at normal speed unless it was like 5 yards away from you. Then it would speed up scaring the shit out of you and... iunno, eat your brain?

    Leave a comment:


  • Phenom
    replied
    Maybe give zombies a "hunger" ability where they eat at your flesh and move 1.5x faster for 15 seconds if they get close enough depleting your health while refilling theirs? kind of like a health drain

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  • Canadian*Sniper
    replied
    lust is doing a great job coming up with custom monster attack ideas. I'd like to hear any suggestions from anyone on this matter. Custom monster attacks are my last priority on any mod.

    Leave a comment:

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