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QuakeOne Challenge Tres
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Is no one attempting this? Would you want an extra minute put into the timelimit? Fess up!
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Thanks to Vis, whitehot.quakeone.com is now hosting the quakeone challenge.
So how are people fairing at it?
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Don't die! It's a perfect plan! If you don't die you can't lose!
But the undead zombies have a similar plan. And since they're already dead they have to make sure they Don't.... suck!
GL
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Damn right!Originally posted by Canadian*Sniper View PostOh nvm about a public server then. Phenom is going to be hogging it all week

J/K if I see one more horde of zombies I'm going to delete C*S from my IM list for causing me so much grief with his new zombies and their new dash attack...
*TIP don't let them corner you or you die. heh
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Oh nvm about a public server then. Phenom is going to be hogging it all week
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I do what I can.
Now I can do this f*cking challenge with a 0 ping! >=^D
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Phenom was feeling saucy tonight so he's now hosting the quakeone challenge. So you white people in America will have better ping now! Thanks Phenom!
76.220.231.130:26000
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ezquake is a quakeworld engine and the 2 darkplaces servers are running under the QUAKE protocol which means only netquake clients can join. So that might be the problem.Originally posted by cowgod View Posti tried using ezquake. i'll try a few other engines to see what i get. it is also possible that i didn't setup my router correctly...
Try giving Proquake, Unofficial Proquake, Joequake, Qrack, or Darkplaces a try.
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Did you set the correct port? Depending on the client either connect like this:
or like this:connect quake1challenge3.mine.nu:26004
port 26004
connect quake1challenge3.mine.nu
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the dns name does resolve to an ip so that's not the problem.
i tried using ezquake. i'll try a few other engines to see what i get. it is also possible that i didn't setup my router correctly...
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I first ran qstat to see if anyone was in the server.Originally posted by cowgod View Posti can't connect. is the server full if it just keeps trying to reconnect over and over again?
Looks empty. I'll fill up one server and try connecting with another client to see what messages I get.Code:# qstat quake1challenge3.mine.nu:26004 ADDRESS PLAYERS MAP RESPONSE TIME NAME quake1challenge3.mine.nu:26004 0/ 1 e3m2 187 / 0 QuakeOne Challenge 3 # qstat quake1challenge3.mine.nu:26005 ADDRESS PLAYERS MAP RESPONSE TIME NAME quake1challenge3.mine.nu:26005 0/ 1 e3m2 203 / 0 QuakeOne Challenge 3
Darkplaces:
WinProquake:Code:]connect quake1challenge3.mine.nu:26005 Trying to connect... "challenge 3y>P?Y@27<V" received, sending connect request back to 84.198.99.145:26005 Got challenge response Server is full.
Seems normal. I'd tried connecting with WinProquake when the server was in intermission. I connected just fine.Code:]connect quake1challenge3.mine.nu:26005 Setting port to 26005 trying... Server is full. Host_Error: connect failed
I don't know what to tell you. Maybe the server was occupied at the time or maybe the quake engine you're using just behaves that way. What quake engine are you using?
It could also be your ISP not allowing you to connect there. You can try one of these two commands: ping or traceroute (tracert on windows)
If you get a response, your ISP isn't the problemCode:ping quake1challenge3.mine.nu
If traceroute finishes without showing the code below then your ISP isn't the problem:Code:traceroute quake1challenge3.mine.nu
Code:2 * * * Request timed out. 3 * * * Request timed out. 4 * * * Request timed out. 5 * * * Request timed out. 6 * * * Request timed out. 7 * * * Request timed out.
Last edited by Canadian*Sniper; 10-11-2007, 01:43 AM.
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i can't connect. is the server full if it just keeps trying to reconnect over and over again?
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for those of you using Qrack: dont use cl_autodemo for this for it will crash..
(incompatibility issue with DarkPlaces server.. maybe the latest Qrack build has fixed this.. i dunno)
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