I noticed that the Orgo monster pk3 in the Darkplaces download section has Orgo skins that just look funny in the Darplaces engine. Skin tones are really bright white-pink and monsters really stand out (even with proper RT lighting). I don't remember them looking like this in Tenebrae all those years ago.
Then I realized Gunter has some tweaked skins based off Orgo's that were made to work with Darkplaces. Sure enough these skins look much better in Darkplaces, but lack the bump/gloss/normal mapsfrom Orgo. I have simply combined all the Orgo maps with the better (IMO) Gunter skins into a new pk3 that works flawlessly with Darkplaces.
Any interest in offering up this blended set in one pk3 made to work with DP? I know most folks here can figure this out and don't need a pk3 with this blended set of skins and lighting maps, but as I try to get more and more people back into Quake they tend to shy awayw hen they have to pull some files from one PK3 and mix them with another.
FYI: This config works REALLY well with the the QRP/Plaque's pak, the rygel skin pack and his recommended settings for DP if you want something that maxes out the visual experience.
Then I realized Gunter has some tweaked skins based off Orgo's that were made to work with Darkplaces. Sure enough these skins look much better in Darkplaces, but lack the bump/gloss/normal mapsfrom Orgo. I have simply combined all the Orgo maps with the better (IMO) Gunter skins into a new pk3 that works flawlessly with Darkplaces.
Any interest in offering up this blended set in one pk3 made to work with DP? I know most folks here can figure this out and don't need a pk3 with this blended set of skins and lighting maps, but as I try to get more and more people back into Quake they tend to shy awayw hen they have to pull some files from one PK3 and mix them with another.
FYI: This config works REALLY well with the the QRP/Plaque's pak, the rygel skin pack and his recommended settings for DP if you want something that maxes out the visual experience.
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