Using Stealth Quake v1.2 with Darkplaces 2009-07-09, I can't 'get out' when pressing against walls. I have tried pressing every button, especially jump, but nothing works.
Any ideas?
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Flashlight would ruin the mood pretty much, adjust your gamma until the map is dark but you can navigate it; that's the best recommended setting. If you think the WinQuake version is scary or sick, the DP one will blow your mind.Originally posted by golden_boy View PostThe mod is nice, but in the Winquake version you're practically blind when you respawn, and have to traverse the absolutely dark map from memory until you're back where you died. That is rather tedious. Perhaps putting in a flashlight would be good.
Also, you guys must have mental issues. It's sick.
:-D
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Version 1.2 of Stealth Quake has been released, this is more than likely the final release and is a major upgrade from previous versions which are no longer available; the changelog is below.
If you currently have v1.0/v1.1 of Stealth Quake installed you can get the PATCH here -
Darkplaces:
http://renegadec.digitalfunk.org/Qua...tealthDP12.rar
1.6 Megabytes
WinQuake:
http://renegadec.digitalfunk.org/Qua...tealthWQ12.rar
455 Kilobytes
Otherwise simply grab the full download here which has been patched already:
Darkplaces:
http://renegadec.digitalfunk.org/Qua.../StealthDP.rar
32 Megabytes
WinQuake:
http://renegadec.digitalfunk.org/Qua.../StealthWQ.rar
5 Megabytes
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VERSION 1.2 CHANGES
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- Image flashes no longer occur on non-lovecraftian creatures
- Updated findradius(); to searchradius(); in several instances
allowing the WinQuake and Darkplaces version to behave more alike
- Jump button no longer respawns player, only fire as told in death description
- Self-talk only occurs during idle time
- Proper death animation is now played when rock is selected
- Additional sound ques properly cleared on death
- More frags now indicate who died the most, or betrayed the team most (team kills)
- Sneaking speed is less framerate dependant
- Fixed restarting of a level even if a player is still alive
- Players entering a game with 0 lives left are now made observers instead of players
- Rare instance of player allowed to throw rocks / shoot the pistol while in camera mode fixed
- Camera is improved
- Players who are targetted by an enemy can no longer stealth kill that monster,
yet another player still can (thus allowing another player to save a friend)
this also mean you're not able to perform a running stealth kill (considered a
minor exploit)
- Stealth kill 'vision' widened, you must hit their back a bit more accurately now
- Brand new roaming AI, based on some of The Ascension of Vigil code as well as general AI improvements
- More sounds added to help the atmosphere
- Balance tweaks that help prevent speed running, as well as making more logical gameplay sense
- Fixed FOV not being reset when falling out of a Shamblers vision in certain circumstances
- The death music track now plays for observers
- Observers can now restart the round by pressing fire when everyone is dead and out of lives
- Wall tucking properly narrows a monsters vision cone making it even more effective than sneaking
- Fixed a bug where if a monster killed a player, they'd always move towards the player unless
distracted
- Kill command works, doesn't take away from the lives pool
- Crosshair turns off when walltucking and renables when not
- Upgraded models for the pistol and bullets
- If the player is killed by certain attacks they're now gibbed
- DP Only: Client side prediction is turned on when not sneaking, helps running away / lag
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The mod is nice, but in the Winquake version you're practically blind when you respawn, and have to traverse the absolutely dark map from memory until you're back where you died. That is rather tedious. Perhaps putting in a flashlight would be good.
Also, you guys must have mental issues. It's sick.
:-D
Leave a comment:
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Stealth Quake v1.1 Patch Released
Extract and overwrite all the files in the /Stealth/ (or /StealthWQ/) directory.
Darkplaces ver,
http://renegadec.digitalfunk.org/Qua...tealthDP11.rar
WinQuake ver,
http://renegadec.digitalfunk.org/Qua...tealthWQ11.rar
VERSION 1.1 CHANGES
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- Version is now displayed at start up
- Chthon is harder
- Balance tweaks
- Pistols do not remove in E2M6 and E4M7, fixes incompletion bug
- Minor bug fixes
- Updated Readme file
- Intermission fixes
- Fixed collision for Winquake and find() for AI point markers
- Fix LightAffect flag not disabling at times allowing monsters to see you
even though you're hidden
- Fix cycleweapon commands, mainly concerns console Quake players
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v1.1 well shortly be released, I've found a bug where sometimes torches wouldn't remove the "LightAffect" flag from the player, this allows monsters to see you even if perfectly hidden sometime; also different behavior in Winquake has been addressed.
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Odd, that machine should run DP perfectly fine; I can run it pretty darn smooth and I'm only on a P4 1.7ghz with a Radeon 9800 Pro.Originally posted by LockNLoad View Postalright I'll try, its just that darkplaces is sooo laggy. even if I have the settings mad low with all 8-bit textures. my comp specs
AMD Athlon XP 2.2 Ghz
1 GB of RAM PC2700
NVIDIA GeForce 7800 GS
You can also try newer releases located here:
http://icculus.org/twilight/darkplaces/files/
Thanks Sniper. Also, 1 week.Originally posted by Canadian*Sniper View PostThere's a winquake version for download locknload. Use Qrack for that.
RenegadeC is one of the best modders I know. You should all definitely check this mod out. He's only been working on it for 2 weeks :x
I hope a server hosts it soon
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There's a winquake version for download locknload. Use Qrack for that.
RenegadeC is one of the best modders I know. You should all definitely check this mod out. He's only been working on it for one week! :x
I hope a server hosts it soon
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alright I'll try, its just that darkplaces is sooo laggy. even if I have the settings mad low with all 8-bit textures. my comp specs
AMD Athlon XP 2.2 Ghz
1 GB of RAM PC2700
NVIDIA GeForce 7800 GS
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I guess,if it can play .ogg music then QRack should run the DP version fine, although you're gonna miss out on dynamic shadowing which is lovely and adds a lot to the atmosphere.
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One of the most fun mods i've had a chance to play. Lots of fun playing with you and others. One day we'll have a StealthQuake marathon and play through all 4 quake episodes non-stop!
Has scared the hell out of me numerous times. Play with the lights out =D. Looks amazing with Darkplaces graphics cranked all the way up and Rygel's high-res textures.
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Stealth Quake Released!
Blamo! First release v1.0.
Grab it here:
High-end Darkplaces version:
http://renegadec.digitalfunk.org/Qua.../StealthDP.rar
Text:
http://renegadec.digitalfunk.org/Qua.../StealthDP.txt
Low-end Winquake version:
http://renegadec.digitalfunk.org/Qua.../StealthWQ.rar
Text:
http://renegadec.digitalfunk.org/Qua.../StealthWQ.txt
Screenshot:
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