paradise is right on. It all depends on the system. Kind of a pointless question since we all know diff sens for diff comps anyway.
Mine varies from 16-18
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Yay for thread necro!
I'm a sensitivity 11 person, it lets me do a 360-single-flick turn on my hardware, which is how I like it. Direct input on (which should actually disable acceleration if it's coded properly), pitch -0.022, m_filter 1.
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Originally posted by Baker View PostI use 42 and have sometimes been accused of cheating because I can turn so fast.
Though 42 sounds quite impressive, but ofcourse it's also dependant on OS settings, engine used etc.
Afaik the only comparable way is to to measure the distance for a 360° turn, with a folding rule on the mousemat. I use 7cm/360 in Quake, which is quite high sens.
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I use 20 for everything except shaft, which is 10
Logitech s 510 mouse/keyboard
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I think Baker knew that it depended on mouse/system, thus why he said YOUR QUAKE MOUSE in the vote
Anyways, I use 6 now, used 23 for the longest time. (Different setups)
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The last post on this thread was dated: 04-11-2006, 06:40 PM
lol?
Did you not notice that no ones typed on this thread for 2 years yet you felt it wasnt too late to add your 2 cents?
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Like someone said sensitivity is diffrent depending. I use sensitivity 3 and wouldnt go any higher. Its not really important to be able to turn around quickly whats important is that you know when to turn around before you have to do it.
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Originally posted by MonsterWatching soccer is really boring. Its much more fun playing it.
Oh and my mouse sensitivity is 37. For a while I was +1 daily, but once I reached 35 I started getting lazy about increasing it. I can't tell you how much my gameplay has improved, using increased sensitivity!
Ah, I remember the good ol' days when I thought sensitivity 13 was insanely fast.
Your pal,
Cory
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sensitivity: 1
m_yaw: 0.23
m_pitch: -0.28
m_filter: 0
This lets me turn 180 quickly and circle-strafing is accurate.
To regulate turning and circle-strafing, change the m_yaw value.
I read somewhere in a long discussion thread (quakeworld.nu?) that there was some reason for setting sensitivity to 1 and using m_yaw and m_pitch to regulate mouse behaviour. I have used that since. No idea if it holds any water.
I use the default X.org mouse acceleration (under Linux, you have mouse acceleration on by default!), which is _very_ slight. Mouse acceleration makes you turn further (faster), but is almost unnoticeable in smaller movements (aiming). I find this comfortable.
To disable mouse acceleration in linux, use the xset command:
xset m 1 1 (mouse moves 1 times as fast after 1 pixels = no accel)
xset m 2 50 (mouse moves 2 times as fast after 50 pixels)
xset m (back to default = slight accel)
man xset (xset documentation)
I used to have the xset command in my quake start script, which I will also post for the benefit of linux quake newbies.
#! /bin/bash <-- this marks it as a shell script
# xset m 1 1
/home/user/joequake/joequake.x11 -width 320 -height 200 -mem 32 -22khz
It's a simple text file named quake. The # are comments.
You gotta make that executable:
chmod +x quake
and run it with
./quake
sorry for the OT. I thought it might benefit someone.
gb
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Originally posted by MonsterYeah I do but I'm not that crazy about it. Like I said, I didn't have a choice of what design I wanted.
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Yeah I do but I'm not that crazy about it. Like I said, I didn't have a choice of what design I wanted.
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Heres the new one I just got today by mail--my old optical mouse busted. So I was using one with a ball for a few weeks. Yeah I know it looks gay, they didn't let us pick the design.
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