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darkplaces jerky online play

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  • foq
    replied
    it was net_nettimesyncpackets or something like that

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  • R00k
    replied
    cl_movement 0? I'm on my laptop atm but i think dp has client side prediction and if you set it too much one way or the other it loses sync with the server packets and then theres a jerk to reset the synchronicity (is that a word? http://www.youtube.com/watch?v=HpnJv...eature=related)

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  • =peg=
    replied
    i think its cl_nolerp to fix that jerkiness

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  • Baker
    replied
    r_glsl 1?

    Or do you mean the one that begins with net_ (I can't remember the full name, just press TAB to autocomplete and hopefully the right one will stand out).

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  • foq
    started a topic darkplaces jerky online play

    darkplaces jerky online play

    I remember posting this before, but I don't remember the thread title, or how I described it. Basically when I play online Darkplaces treats internets lag as the kind of jerky movement you would see if you were playing at 20fps or so... I remember it was a specific setting I had to change. Someone's gotta know what I mean...
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