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  • Monster Updates

    Just wanted to ask the more informed here how hard it would be to add updated monster models to the game? If I remodeled some with a higher polycount, normal maps and animated them, can you just plug them in, or run them through an exporter and plug them in? Or is it more involved than that?

    Thanks!

  • #2
    Originally posted by Artician View Post
    Just wanted to ask the more informed here how hard it would be to add updated monster models to the game? If I remodeled some with a higher polycount, normal maps and animated them, can you just plug them in, or run them through an exporter and plug them in? Or is it more involved than that?

    Thanks!
    I don't know if you are thinking md3 or mdl, but there are certainly plenty of people who know the answers.

    If you revise the .mdl models with or without external textures, they would work as-is with DarkPlaces, Qrack, JoeQuake provided all the frames are identical. Enhanced GLQuake also supports external model textures.

    As an example:

    In DarkPlaces, put the replacement model in quake/id1/progs and the engine would use it instead of the one in the pak file when starting up.
    Last edited by Baker; 08-14-2008, 03:14 PM.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      Keep in mind that a replacement model would need the exact same amount of frames of animation as the originals to be compatible with all the mods. Extra animation frames require qc coding.

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      • #4
        well this is being done a bit already at http://www.quakeworld.nu/forum/viewt...hp?id=2960&p=3

        but these are thie first ever i think

        and i likes options

        these are md3..but perhaps some mdls woyuld be really cool, so everyone can use them

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        • #5
          Thanks for the replies! It's good to see others are doing it as well. I will research a bit more on it and see what I can do.

          Thanks again!

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