1. Ability to have multiple maps running at the same time on a single server. But Quake uses each map as a line of demarcation.
2. Mini-Tournament Map
Bam's double DM idea where 2 games are going on at the same time on a single server using a double-map, like a double DM3 where team 1 and team 2 play while team 3 and team 4 play.
Like Zop's project to have all the maps combined into a single map (did he ever finish that????).
This is actually possible, but I bet it would be a lot of work. In particular, some way to separate the first DM3 from the second DM3 would need to be done. An example is spawn points. Then again, maybe this 2nd copy of DM3 uses "info_player_deathmatch2" spawn points instead of "info_player_deathmatch".
3. Some way for persistent state single player maps so an entire little country or kingdom or whatnot could be created in Quake where you can go from one area to the other, as distinct maps. Sort of using intermission-less map changing like what happens when you go into the teleporters on the start map and then you can go back to where you came from.
Right now, Quake is rather locked into forward-only map progress for a set of maps. E1M1 --> E1M2 --> E1M3 ... you can't go back to E1M1 and even if you could, there is no way to have it revert to how it was when you left it. You could do something hacky, like with save game files, but then coop wouldn't work right. And then that gets back to #1, this would be unworkable because Quake can't have 2 maps running at the same time, players must be on the same map.
4. Some easy system to have better weapon manage and inventory. Right now, the HUD only provides for 8 weapons. This would require engine modification to change, so I guess it could never be universal anyway.
2. Mini-Tournament Map
Bam's double DM idea where 2 games are going on at the same time on a single server using a double-map, like a double DM3 where team 1 and team 2 play while team 3 and team 4 play.
Like Zop's project to have all the maps combined into a single map (did he ever finish that????).
This is actually possible, but I bet it would be a lot of work. In particular, some way to separate the first DM3 from the second DM3 would need to be done. An example is spawn points. Then again, maybe this 2nd copy of DM3 uses "info_player_deathmatch2" spawn points instead of "info_player_deathmatch".
3. Some way for persistent state single player maps so an entire little country or kingdom or whatnot could be created in Quake where you can go from one area to the other, as distinct maps. Sort of using intermission-less map changing like what happens when you go into the teleporters on the start map and then you can go back to where you came from.
Right now, Quake is rather locked into forward-only map progress for a set of maps. E1M1 --> E1M2 --> E1M3 ... you can't go back to E1M1 and even if you could, there is no way to have it revert to how it was when you left it. You could do something hacky, like with save game files, but then coop wouldn't work right. And then that gets back to #1, this would be unworkable because Quake can't have 2 maps running at the same time, players must be on the same map.
4. Some easy system to have better weapon manage and inventory. Right now, the HUD only provides for 8 weapons. This would require engine modification to change, so I guess it could never be universal anyway.
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