For testing purposes, the speed of rockets in the Quake Remake project was drastically reduced. Rockets no longer travel at 1000 ups and connect instantly; they were slowed to practically the Quake 2 velocity (650 ups), which turns the RL from an explosive semi-railgun into a controlling-space weapon.
You can have more rockets in the air at a time, thus more effectively blanket an area and deny it to opponents. On the other hand, it's harder to hit a moving target. It's also slightly harder to juggle people, but since we didn't change the weapon switch time and the shaft is still the same, you can still airshaft, it just requires more skill.
Because of the rockets-in-the-air thing, you can now practically advance under the cover of your own rockets, having switched to shaft or similar (we also have DOOM style shotguns). This means you can have your shaft out before the last rocket has impacted.
I'd like to know if this would bother the hell out of most players, or if they would perhaps welcome the change / rebalancing of weapons.
This is a mod, so it's not likely to become the new standard or something. I'm just putting the idea of rebalancing the weapons a bit up for discussion.
You can have more rockets in the air at a time, thus more effectively blanket an area and deny it to opponents. On the other hand, it's harder to hit a moving target. It's also slightly harder to juggle people, but since we didn't change the weapon switch time and the shaft is still the same, you can still airshaft, it just requires more skill.
Because of the rockets-in-the-air thing, you can now practically advance under the cover of your own rockets, having switched to shaft or similar (we also have DOOM style shotguns). This means you can have your shaft out before the last rocket has impacted.
I'd like to know if this would bother the hell out of most players, or if they would perhaps welcome the change / rebalancing of weapons.
This is a mod, so it's not likely to become the new standard or something. I'm just putting the idea of rebalancing the weapons a bit up for discussion.
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