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  • Zop
    replied
    I got the n64 version after a few years of playing quake back in the day, and they did reduce the architecture quite a bit. I was a keyboarder at the time, so I didn't get too far in it. Also in e1m2, they took out the window frames and boxes from the starting room.

    That Saturn version looks like they rebuilt the level from scratch, rather than toning down the map complexity.

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  • rudl
    replied
    Quake64 Does not have the same atmosphere. Too overcolored, and the textures look very washed out compared to the Pc version. The slime looks shitty and the sky too. It may be fun on a N64 though.
    Tried it with project 64.

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  • Trickle
    replied
    actually dude, the man who made those youtube videos ripped the songs. I have his aim, so I'll try and get it for all of you!

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  • Spirit
    replied
    The N64 games have different soundtracks.
    I wish one could extract them.

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  • zylyx
    replied
    Music for Doom was done by a guy called Bobby Prince. The Quake soundtrack was done by Trent Reznor, thus the NIN logo on the nailgun ammo. But you already knew that .

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  • R00k
    replied
    Ya, I've finally gotten it tweaked even better than that, looks as nice as HL2-style

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  • Trickle
    replied
    nice transitions with the blur levelshots also

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  • Trickle
    replied
    centerprint =O)

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  • R00k
    replied
    [ame=http://www.youtube.com/watch?v=fuNmab2IZfw]YouTube - qrack[/ame]

    I was inspired so I added some new stuff...

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  • avirox
    replied
    I wish there was a way to extract .lits from those maps. Quake on N64 had some pretty cool lighting (especially with the colored stuff).

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  • Trickle
    replied
    I might dump the other textures later and apply them to the .map files

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  • Trickle
    replied
    e1m1 sky





    one must be alpha and the other solid

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  • Trickle
    replied
    anyways, go here for the rom. there might be a good video plugin out there that will help it work better

    Emuparadise.org - N64, Playstation, Dreamcast, Snes, Genesis, Arcade, Nes, MAME...

    you can also dump the textures if your interested in trying the different slime, water, and sky textures with the rice video plugin.

    Rice Video 6.1.0c - HiRez Texture Loader - EmuTalk.net

    the best n64 emulators are either Project 64 or Mupen64

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  • Trickle
    replied
    Originally posted by R00k View Post
    Well, those guys might have never used a mouse+kb either. When I started quake I used only KB.

    I've barely started watching the 1st demo but, Ive noticed the nice skys, lits, fading console output (nice), centerprint levelname on start (mhQuake does this too), nice music. Though, if you look closely it appears that e1m1 is NOT the original map. For instance look at the beginning " you can jump accross here" area, looks solid. Dunno maybe its just the aspect ration but the map looks taller too.

    Is the downloadable? Can we use it on an emulator for testing further??
    the structure is way different, you definitely aren't seeing things. one of the more noticeable things is the blue bridge on e1m2, its leveled up instead of down. maybe some of this is to increase frame rate? there is a rom for Quake N64, but unfortunately..it flickers on a lot of emulators and you can see through walls or doors will be invisible. if you think the level looks taller, you should see the saturn version of quake.

    [ame=http://www.youtube.com/watch?v=Er_kTDqdVJY]YouTube - Quake Saturn - E1M1[/ame]

    not nearly as good looking as Quake 64

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  • R00k
    replied
    Well, those guys might have never used a mouse+kb either. When I started quake I used only KB.

    I've barely started watching the 1st demo but, Ive noticed the nice skys, lits, fading console output (nice), centerprint levelname on start (mhQuake does this too), nice music. Though, if you look closely it appears that e1m1 is NOT the original map. For instance look at the beginning " you can jump accross here" area, looks solid. Dunno maybe its just the aspect ration but the map looks taller too.

    Is the downloadable? Can we use it on an emulator for testing further??

    Leave a comment:

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