Announcement

Collapse
No announcement yet.

SuperDuper Quake 2.0 is out

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • hondobondo
    replied
    oooohhh

    that is working pretty darn good. there is some font issue on my machine though. great job

    Leave a comment:


  • MH
    replied
    Nope, the version that can run it ain't released yet. 3 days...

    Leave a comment:


  • hondobondo
    replied
    Excellent

    trying it out now

    Leave a comment:


  • MH
    replied
    Originally posted by hondobondo View Post
    i've tried it in every engine i could possibly think of and i think the problem is in the renderer. models like per-kr's chaingun would work in winquake but not in glquake, and i think nearly all engines inherited that bug (plus scads of limits on polycount, texture size, number of sounds and so on) that enhanced glquake and darkplaces has fixed. plus those two removed the aforementioned limits. i've been over and over the code and bengt has too and he's the EXPERT of all experts on code stuff, so i don't think that's it. trust me it works fine with these engines. well, darkplaces is slow, and I have a core 2 duo running a 9800 gt but what the hey?
    DirectQ can run it flawlessly now.

    I just copied in Bengt's PR_ExecuteProgram and all is good.
    Last edited by MH; 08-28-2009, 07:03 AM.

    Leave a comment:


  • hondobondo
    replied
    ok. here we go

    do a google search for this file

    sdquake20.exe

    for enhanced glquake textures
    eglq_textures.exe

    for darkplaces textures
    dp_textures.exe

    Best engine
    http://user.tninet.se/~xir870k/glquakebjp.zip

    Leave a comment:


  • hondobondo
    replied
    Originally posted by mhquake View Post
    DirectQ can load it and even run it up to a point, but it invariably crashes with what might or might not be a QC error. When I get round to implementing QC extensions we'll see if a theory I have is correct or not.

    It's an utter beast of a mod, with 7MB alias models and huge non-power-of-2 skins (I wish modders wouldn't do that). I've only seen it up to version 1.8 though.
    i've tried it in every engine i could possibly think of and i think the problem is in the renderer. models like per-kr's chaingun would work in winquake but not in glquake, and i think nearly all engines inherited that bug (plus scads of limits on polycount, texture size, number of sounds and so on) that enhanced glquake and darkplaces has fixed. plus those two removed the aforementioned limits. i've been over and over the code and bengt has too and he's the EXPERT of all experts on code stuff, so i don't think that's it. trust me it works fine with these engines. well, darkplaces is slow, and I have a core 2 duo running a 9800 gt but what the hey?

    Leave a comment:


  • hondobondo
    replied
    yeah that works

    it's at filefront. i don't remember the texture pack filename, i think it is eglq_textures.exe. i'll get back to all on that. and i think i fixed the extra large skin size in 2.0. but the models are still overlarge. like i said, just use enhanced glquake The Homepage of Bengt Jardrup or darkplaces. i've been doing some more minor work on it, but nothing too spectacular. it's pretty damn awesome if i do say so myself

    Leave a comment:


  • hondobondo
    replied
    you could try

    doing a web search for sdquake20.exe. i would email it to you but the file is huge. maybe someone could upload a torrent? it works great in darkplaces or "enhanced glquake" or the included engine

    Leave a comment:


  • metchsteekle
    replied
    yeah he got in trouble for using dukenukem3d replacement models, so 2.0 is not available :[

    Leave a comment:


  • Mindf!3ldzX
    replied
    This is just too weird, I did some research on this mod and the earliest version I seen was 1.48,and it was from what I gathered taylor'd to Doom alikeness in the description.

    You say 2.0 is taylor'd to Duke Nukem alikeness? Pretty cool stuff, how about some media content. YouTube video links and/or screenshot's.

    AND this mod does not run appropriately on ANY modern engine? DX Quake is the only engine that only nominally runs the mod? Jeez, talk about complete weirdness,it almost even has a "Mysteriousness" to it as well. Is this a hidden gem? Duke3D is my hero.

    Leave a comment:


  • MH
    replied
    DirectQ can load it and even run it up to a point, but it invariably crashes with what might or might not be a QC error. When I get round to implementing QC extensions we'll see if a theory I have is correct or not.

    It's an utter beast of a mod, with 7MB alias models and huge non-power-of-2 skins (I wish modders wouldn't do that). I've only seen it up to version 1.8 though.

    Leave a comment:


  • terminus
    replied
    Does any updated Quake engines work with this mod?

    Leave a comment:


  • tothguru
    replied
    Im new on this site and the modb site is not working anymore but i saw videos of this great mod and i tried 1.8 on fileplanet please somebody would be so kind uploading or sending me this version

    Leave a comment:


  • hondobondo
    replied
    excellent

    AWESOME r00k. that would be TREMENDOUS

    Leave a comment:


  • R00k
    replied
    downloading, I'll try to make Qrack compatible with this kick ass extrafraganza mod

    Leave a comment:

Working...
X