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Quake is fast and great even though the weapon balance seems way off in the beginning (you never use anything but RL and LG if you have those, fighting with them against somebody who doesn't have them is like having the QUAD in other games). And you can play through SP in like 3 hours without doing freaky trickjump stuff.
But there are countless custom SP and MP maps that are of extremely high quality and you simply have to adapt to the weapon balance thing. Once you get used to it (that's what I'm currently doing) the game gets better and better. I love the speed and physics, airrockets are more fun than in any other game. I started playing at euroquake and I gotta say that it's way more fun than all the other Quake games, including QL.
So Quake gets my vote. I also like Q2 SP and Q3A MP though. Q4 is a joke and everybody knows.
(Btw: stroggification in Q4 does affect gameplay, it makes you faster. Before it you're a one-legged turtle and I think the Strogg machine gives you a second leg or something.)
However, the modding and developmental aspects of the first Quake game made it extremely more immersive to me, specially during and due to all the years I've spent playtesting it. Also, Quake made me learn so many things, and both changed and defined some aspects of my life in so many ways, that it's really my favorite.
The first Quake is what this fansite happens to be dedicated to
The second Quake is the only other single-player Quake since made by id, hence why it may get some favor.
Which leaves Quake 3 Arena and Quake Live- the same game- and Quake Wars- both of which have no singleplayer at all.
The last seperate title is plain awful.
Which leaves everyone deciding whether or not they liked the expansion packs more, or feel that any one of them improved enough on the original game's foundations to warrant the award instead.
Anyway, Radec I disagree about Dissolusion's weapons- for what it was worth the meager ammo you get for them really makes them a welcome boost- especially the extra ammo freeing me from relying solely on nails and rockets, the occasional cell or else my shells- which I felt actually needed the boost more than any of them.
Although deep down I'd rather some actually new stuff (which is what annoyed me about this expansion- save the Dragon, Overlord and artwork, there was nothing remotely original at all- every single monster was essentially an existing monster with a different look and altered stats (the statues and Wraiths are probably the most different).
Besides, the Armagon and Quoth arsenal were both fantastic.
Also, another thing Armagon deserves credit for- fast introduction of weapons- in a surprisingly appropriate manner.
What I love about that pack is that the team KNEW everyone already knows how to play Quake, and also that we've already done the slow-buildup-to-better-guns over four times in the original Quake. And instead of jerk the player around by sticking him with the useless shotgun at simple enemies to repeat the cycle- you get thrown into a BIG nasty complex of hordes of grunts, enforcers, dogs and the new centroid (which is tougher than a Vore IMO), and decides you might as well have fun and get the supershotgun, LASER, prox mine AND rocket-launcher (I think Nailgun too, don't remember) all fairly early.
At that point, as far as I was concerned, any subsequent title that expects me to spend more time without at least two decent guns than I would have in any one of the starting levels in Armagon- I quit and uninstall it- it's come to the point where even thinking about the single shotgun bores me out of a level.
by posting the poll on a quake ONE website, you have already pre-selected the answer you are going to receive, so although I do think quake 1 is the best of all of them (obviously), i think this poll has no value
i agree with you completely. to be honest i didnt think about it much when i created the poll but i when i think back to it, it was always going to be a onesided arguement.
its been fun though, its been more of a discussion than a poll anyways, i hope people have enjoyed it. a look shows Quake wins and so i think its about time this aged thread comes to a well derserved death.
by posting the poll on a quake ONE website, you have already pre-selected the answer you are going to receive, so although I do think quake 1 is the best of all of them (obviously), i think this poll has no value
As much fun as that was, this thread is about the best Quake game and by no means does Quake 4 take that trophy
Like i said before, i'm not surprised that its a landslide in Quake's favor and although its a bit weirde that the very best in the series is the very first, its not to say the others are total shit.
In Dissolution of Eternity the levels Blood Sacrifse and Last Bastion are just as good as anything in Quake (maybe a bit better) but one thing i hate about DOE is the overpowered weapons. It would be much harder and so more satisfiying if you just had the normal weapons.
New weapons in expansion packs are never any good.
My favorite weapon from Quake is the Perforator because ammo is plenty and it is the only weapon in the game that is easy to use in any enviroment and can easily kill any monster (even the shamblers). The Thunderbolt does all the same but it doesnt have unlimited range, and ammo isnt as plenty.
Quake and then Quake II. Though I played one of the expansions for Quake II recently and it was a blast. Can't remember which is which, though it's not the one that's predominantly underground. Quake III has somehow lost all its luster.
And you forgot Heretic II. Now that was an awesome game.
Heretic 2 was pretty good actually, I quite enjoyed it- although I played it when I was way younger so I'd have to give it another run. It was the first time in a fantasy about an evil wizard- that the evil wizard was super scary instead of camp and silly (although the ending when you beat him I'd rather forget about)
Also, it's hard to say as both expansions were mostly underground- but I think you're referring to The Reckoning- that was the one with the boomerang gun, exploding shell gun, the lizard enemies and the upgraded guards (hyperblaster, laser etc) and other improved monsters- and moonbase.
It was pretty awesome- although its lazy attempts at bosses was totally shameful (seriously, it's just the old tank boss with a forcefield and Makron again)!
If I were them, I would have had a Tank boss that instead fired rapid-fire Phalanx volleys and shot BFG blasts for the first boss.
For the second- hell, a flying boss would be fine- they wouldn't even have to animate him, if they were running out of time. He could loose out waves of boomerangs, shoot lasers and maybe even throw a few of those ghostbuster traps around whenever you take cover! Maybe even multiple BFG blasts instead?
A Pity- it would have OWNED for me otherwise.
i thought the part where u get stroggified was pretty groovy, at least the first time
I admit it wasn't THAT bad- bit comical though (I was itching for the scene, expecting many little arms to dice you up, slice you open and start stuffing machine parts into you- maybe in some 'images before your eyes' choppy editing that only roughly gave you an idea of what was happening (admittedly animating something that detailed would look a bit silly on present game engines).
I admit by the time I got to it I was too annoyed with the game to care- but still, the process being a ridiculously huge saw that only chops off your feet (I was actually eating dinner when watching it, and said "About time- maybe he'll start moving faster now"), a needle, a thing that bolts on a breastplate and suddenly your entire prosthesis is complete.
Also Radec, one thing I particularly didn't like about the Strogg in Quake 4 was some sort of 'over-elaborateness' of them- the fact that the original Icarus had to lose both arms so they could fit his humungous propulsion system really captured the single-minded, primitive, uncaring and crude, budget-cutting wickedness of the strogg's human resources industry. Yet the fact that many of the Q4 Strogg have actually been outfitted with tiny anti-gravity seats and been lovingly assembled with fully articulate prosthetic hands (as if they started to feel sorry for them) kinda misses the mark for me.
Quake and then Quake II. Though I played one of the expansions for Quake II recently and it was a blast. Can't remember which is which, though it's not the one that's predominantly underground. Quake III has somehow lost all its luster.
And you forgot Heretic II. Now that was an awesome game.
i'm not having a go at you spooker but bland story ideas like being stroggified half way through the game (something that doesnt even affect the gameplay except change the hud (big woop)) arnt my cup of tea.
apart from anything else, i would have actully have liked to have been stroggified in Quake II and become a Gladiator or Gunner because the Strogg in Quake II were fucking awsome.
Quake 4 Strogg (the same ones you play as in Enemy Terroirty) were fucked up versions of the ones in Quake II, which just rubs salt in the wound when you have to actully play as one of them..
Compare that to running through gothic realms and fighting some of the most fun enemies i ever come across (Vores, Shamblers to name a couple) and the simplicity of running from A to B with no side missions to get up your ass and no big story to get in the way of the pure fun. You gotta remember Quake hasnt even got anything to do with Quake 4, its just by chance that they got the same name.
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