Originally posted by Dreadlorde
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The future of Quake - Wishlist
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IT LIVES! http://directq.blogspot.com/
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I really don't think all this technical stuff is what Quake needs.
Gameplay is the problem. Quake is a cool engine with almost nonexistant gameplay, many shades of brown, no story, a run-of-the-mill protagonist, dumb enemies and low replay value (except multiplayer, for some - I'm talking the single player game here).
Super Mario has better gameplay.
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Originally posted by golden_boy View PostI really don't think all this technical stuff is what Quake needs.
Gameplay is the problem. Quake is a cool engine with almost nonexistant gameplay, many shades of brown, no story, a run-of-the-mill protagonist, dumb enemies and low replay value (except multiplayer, for some - I'm talking the single player game here).
Super Mario has better gameplay.
The Quakes all have an infinite amount of better gameplay and replay value than 98% of the new FPS's that came out in the last 8 years.
Take Crysis for example. Have you ever played Crysis? I have, and it was shit. It looked nice, but the gameplay was shit. The CoD games are OK, but SP is no where near the quality of Quake, and MP is slow as hell which makes it boring. Plus there's no BFG and RG and you can't rocket jump.Last edited by Dreadlorde; 11-07-2009, 06:42 PM.Gentoo Linux
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Originally posted by golden_boy View PostI really don't think all this technical stuff is what Quake needs.
Gameplay is the problem. Quake is a cool engine with almost nonexistant gameplay, many shades of brown, no story, a run-of-the-mill protagonist, dumb enemies and low replay value (except multiplayer, for some - I'm talking the single player game here).
Super Mario has better gameplay.
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My bad, I dont understand the local customs yet. Do we not shit in salads here?
Also...quake has great replay value. Sometimes I pick it up and pick a random level to rambo, and sometimes I pick an episode to play, but its easy to pick up from just about anywhere in the game, and enjoy. Not to mention various little mods give you reason to run through at least parts of it again.
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Originally posted by gnounc View PostMy bad, I dont understand the local customs yet. Do we not shit in salads here?
Also...quake has great replay value. Sometimes I pick it up and pick a random level to rambo, and sometimes I pick an episode to play, but its easy to pick up from just about anywhere in the game, and enjoy. Not to mention various little mods give you reason to run through at least parts of it again.
This.IT LIVES! http://directq.blogspot.com/
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Other than coop gameplay, the two things that I would like to see improved on are:
1) High quality monster 3D models which still can use the existing skins. The models look so blocky compared to the great high res texture packs out these days.
2) Improved water appearance. In Dark Places I have found two options that are incompatible with each other, either you have transparent water and you still see the water texture, or else you use a more realistic water effect that does refraction and reflections, but it doesn't use the surface texture or water colour. I love the refraction/reflection look, but it makes all water and acid the same clear colour. Perhaps I'm missing something in the options, I just fiddled with the options I found on the console until I got it looking nice. Also, the refraction/reflection water has a bug where the skybox isn't properly reflected off it, which makes things very ugly around the edges of the water.
I would love to see water that looks as good as Saurbrauten (sp?) with full effects turned on. Water that reflects the environment and ripples beautifully. Same for lava.
Heck, I can't even get Dark Places to rotate items in the maps, or warp the surface texture of water/teleporters/etc. Okay, this is turning into a DP rant, hehe.
Over and out.
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Something I'd like and think is LONG overdue is a mod that replaces half the weapons with those that do something different, and use different types of ammo.
Something like:
-Axe
-Pistol (accurate, uses pistol rounds- or possibly a Q2 blaster)
-Super Shotgun (uses only 1 shell per shot)
-Machinegun (functions like Q2 Machinegun or Chaingun- uses bullets)
-Nailgun (uses nails)
-Grenade Launcher (uses GRENADES)
-Rocket Launcher (uses ROCKETS)
-Lightning Gun (uses batteries)
It's a bit dissapointing that the weapon redundancy remains the same for so long- especially the stunted ammo variation.Check out my awesome Deviant art page!
Quake fanart (obviously included)!
http://harry-the-fox.deviantart.com/
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Originally posted by Dreadlorde View Postmhquake, have any time to work on the Quake 2 model tutorial?
Now all I need is to port it to regular GLQuake from scratch just to ensure that I have everything covered.IT LIVES! http://directq.blogspot.com/
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I think, in total:
-More lower-tier monsters, recode some existing monsters to be a little more balanced
-More guns (with NEW ammo- perhaps randomly generated between some types).
-Some more diverse environments (although this has been completely handled very well by mappers- so not THAT big an issue)Check out my awesome Deviant art page!
Quake fanart (obviously included)!
http://harry-the-fox.deviantart.com/
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