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The future of Quake - Wishlist

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  • #61
    OMG, a wish list…. A whole can of worms to open. I LOVE wish lists….
    I skimmed the threads to see if any of my ideas have been proposed, and I didn’t see any. Let’s see…
    Originally posted by Dreadlorde View Post
    edit: For 'new' ideas, I'm going through this thread.
    Originally posted by Dreadlorde View Post
    Anyone come up with new ideas?
    As a matter of fact Dread, yes, yes there is. I’d post on your referenced URL, but it looks so…crowed.
    My apologies for my penchant of viewer windows… It’s just a cool idea I can’t let go of. When I think of a multi-player team game, Quake, and the ‘what if’…I can just come up with a billion things.
    --------
    Alright…Your playing a 4 vs 4 game…you wanna know where your teammates are… You hold TAB to see the scoreboard and to view your three PIPoPIQ (Picture In Picture of Players In Quake). Three mini windows centered below the scoreboard that show first person perspective of what your teammates are experiencing real-time.
    --------
    Remember in Quake 2… there is this communicator voice that tells you your mission? In a Q1 match…Instead of typing out “MEET ME @ RL Splint!!” or typing out all these acronyms to communicate to your team…. How about a simple console language that will announce audible instructions based up what’s on the map, what ‘player number’ you are on the score board, and a variety of other whatnots…
    i.e. much like to would use the ‘say’ command (You type in the console): com pl1 pl3 meet at rl
    A voice is then only heard by player 1 and player 3 that they need to meet at the rocket launcher.

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    • #62
      Maybe some of these ideas would best be fitted in a MOD...

      Auto-Team arrange:

      The server purposes team arrangements. Someone (leader or captain) can request another proposition for arrangement. Maybe the arrangement has an AI where it refers to previous game stats or most recent games played from a string of games. Different formulas for different propositions (i.e: Random, Random with exceptions, Optimal and At Odds).

      As there is a 'Ready' and 'Observer' function, there could be a 'StandBy' function that will auto place people in StandBy with players who leave or get dropped.

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      • #63
        I'd like to see a "Quake Punk Buster" type function which can automatically check a player's files for authenticity. Just because Quake has anti-wallhack obviously doesn't mean Quake1 should be considered "friendly". I know I don't bot...lol...but do you¿

        Along with the "QPB" mentioned above, I think there should be a more structured method of Quake addons(maps, mods,textures,expansions,conversions etc...) possibly from WITHIN Quake and installable with the click of a button, then easily selected and ran all from within the "Quake Experience", with both singleplayer/multiplayer options available.
        (keep everything as engaging as possible and as easy as possible)

        I'd also like to see more high-production mods,maps coming out and see them getting more exposure.
        QuakeOne.com
        Quake One Resurrection

        QuakeOne.com/qrack
        Great Quake engine

        Qrack 1.60.1 Ubuntu Guide
        Get Qrack 1.60.1 running in Ubuntu!

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        • #64
          Originally posted by Phenom View Post
          I think there should be a more structured method of Quake addons(maps, mods,textures,expansions,conversions etc...) possibly from WITHIN Quake and installable with the click of a button, then easily selected and ran all from within the "Quake Experience", with both singleplayer/multiplayer options available.
          Something like a the StarCraft Battle.net server environment?

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          • #65
            Originally posted by Phenom View Post
            I think there should be a more structured method of Quake addons(maps, mods,textures,expansions,conversions etc...) possibly from WITHIN Quake and installable with the click of a button, then easily selected and ran all from within the "Quake Experience", with both singleplayer/multiplayer options available.
            That really shouldn't be too hard to build into the client ever since Rook wrote an easy to implement CURL download mechanism based on Warsow.

            Eventually such a thing will happen.

            But for single player you already have the Quake Injector.

            For multiplayer, this week the mechanics for all that will be in the Universal Server project (several mods votable per server).
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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            • #66
              Melee Quake... for NINJAZ... "Broken Monkey, Hidden Dragon"

              There could be a whole market for this... Clans who have their own genre Quake Clients or mods.

              I would love to see a Ninja Malee Quake... Almost all weapons are melee except for ninja stars, and poison darts. We would have long katana swords, graping hooks, and a handful of martial art moves that include blocking and attack.

              1 hit dead strike zones and appendages that get severed off like buttah.

              For those who are Japanese Animation fans, how bout Super Saiyan power-ups and out of this world combo attacks.

              Hadouken!!!!

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              • #67
                Originally posted by MasterSplinter View Post
                Melee Quake... for NINJAZ... "Broken Monkey, Hidden Dragon"

                There could be a whole market for this... Clans who have their own genre Quake Clients or mods.

                I would love to see a Ninja Malee Quake... Almost all weapons are melee except for ninja stars, and poison darts. We would have long katana swords, graping hooks, and a handful of martial art moves that include blocking and attack.

                1 hit dead strike zones and appendages that get severed off like buttah.

                For those who are Japanese Animation fans, how bout Super Saiyan power-ups and out of this world combo attacks.

                Hadouken!!!!
                lol

                KAAA-MEEH-HAAA-MEEH-HAAAAA!!!=========**):<

                To my understanding this would require, new models? new animation, hit detection, models that can break off.

                I THINK all those should be possible, though very rigid and unpractical in an engine such as Quake 1.

                I'd love to see a more solid rendition of an RPG like Quake, where you could level up and possibly even have players/bots as team members.
                QuakeOne.com
                Quake One Resurrection

                QuakeOne.com/qrack
                Great Quake engine

                Qrack 1.60.1 Ubuntu Guide
                Get Qrack 1.60.1 running in Ubuntu!

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                • #68
                  Originally posted by Phenom View Post
                  KAAA-MEEH-HAAA-MEEH-HAAAAA!!!=========**):<
                  Wow. that would be fun. Imagine Scorpion's Van Dam Spear that is also your grappling hook: yanking someone towards you, followed by a Super Saiyan Hadouken?!! KABOOM! More than just fall damage... PUSH damage... Slam someone into a wall with your hook as you spin, splat on the wall... your upper cut splats someone on the ceiling.

                  One of the counter attacks would be to cut the cord or use the momentum of being yanked into the attack... get grounding, use the attacker's own weapon to wing 'em to the wall...or into the sun...why not.


                  Originally posted by MasterSplinter View Post
                  There could be a whole market for this... Clans who have their own genre Quake Clients or mods.
                  What would happen if Quake supported custom Widgets within the client? Is there such a thing? I've never heard of a game that allowed 3rd party plug-ins. It would open a whole new avenue for small time programmers...

                  Radar Widget, Power-up Predictor Widget, Chat Widget!!!!
                  Last edited by MasterSplinter; 12-21-2009, 12:43 PM.

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                  • #69
                    Long shot:

                    Less on the game play side, and more on the utility side:

                    Who knows, maybe this will be some new invention. Something called "Footing"... My own word for the idea.

                    As PC gamers... we use a mapping of the keyboard to operate. My guess is that the normal player keeps the mapping consistent with subtle changes.

                    Now and again, when I am dual'ing it out, I will misplace my hand on the keyboard and have to compensate by orienting my hand back in place.

                    If there was program in the background observing my keystrokes, and it knew generally what I wanted to do based on my .cfg file, knew the layout of my keyboard, and knew my algorithm of real-time play... it would remap the keyboard as needed to compensate for me...for however long I keep that footing.

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                    • #70
                      Originally posted by Phenom View Post
                      lol
                      I'd love to see a more solid rendition of an RPG like Quake, where you could level up and possibly even have players/bots as team members.

                      Borderlands (video game) - Wikipedia, the free encyclopedia seems like this. It's FPS but a touch of Diablo, set in a post atomic era. Touts more than 10,000 weapons!
                      I've been running into more sidescrollers lately which imho hides alot of the low- poly-ness of an engine and focuses on gameplay. This is built on DarkPlaces [ame=http://www.youtube.com/watch?v=-FXWUfHfY2s&feature=player_embedded]YouTube - Obelisk (+ in-game editor)[/ame]
                      and this one is an indie game made by the guys who rnu Nexuiz though i dont think its a DP [ame=http://www.youtube.com/watch?v=Hqt-uYSGMC8&feature=player_embedded]YouTube - Capsized Trailer 1[/ame]..., and then there's always this.
                      http://www.teeworlds.com/ [ame]http://www.youtube.com/watch?v=Ff-Pi7RD9pM[/ame]
                      All of these style games would make a perfect PSP quake game. Quake sidescroller on PSP using sprites/TGA images
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                      • #71
                        Teeworlds owns.

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                        • #72
                          Console.

                          What would happen if there was to be a separation of the console.

                          +-console (Chat and Game Events)
                          -console (Game Events only)
                          +console (Chat only)

                          Or 2 consoles:

                          ~ (Game Event Console)
                          SHIFT + ~ (Chat Console...with emoticons)

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                          • #73
                            I didnt see spaceball in teeworlds last time I played it : ( havent had the urge to go back.
                            Spaceball...is the fucking shit.
                            Gnounc's Project Graveyard Gnounc's git repo

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                            • #74
                              Oh- here are some wishlist stuff (regarding Quake mods/tweaks).

                              -Remember Pretty Water?
                              I reckon we'd need an update to it (only this time it doesn't render slime transparent- but merely adds the shine and ripple effect over the top - so you don't confuse it with water (but would also apply to the murky water textures also to a slight extent))! If there was a way to trim it down for lower-end machines that would also be awesome.

                              Rygel/Quake Reforged surface texturepack- FOR QUOTH!!!! (esp Red777/Lost-Chapters-style maps- If I saw textures as good as Rygel and the Reforged Team's work on a map like that I'd need a new pair of shorts)!

                              Also- a high-quality GREEN slime texture to overwrite the existing slime textures (the only problem with the Rygel one is it's kinda more yellowish-brown- more like water;

                              A Quoth expansion with new enemies (especially lower-tier enemies- probably the only thing Quake sorely lacks).
                              Check out my awesome Deviant art page!
                              Quake fanart (obviously included)!

                              http://harry-the-fox.deviantart.com/

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                              • #75
                                So mh, did you ever finish Q2 model support?
                                Gentoo Linux

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