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The future of Quake - Wishlist
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Maybe this already exists...but, dual screen or quad screen support
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more stats:
-kills by weapon
-player vs player kill eff for all players on server
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Oh- here are some wishlist stuff (regarding Quake mods/tweaks).
-Remember Pretty Water?
I reckon we'd need an update to it (only this time it doesn't render slime transparent- but merely adds the shine and ripple effect over the top - so you don't confuse it with water (but would also apply to the murky water textures also to a slight extent))! If there was a way to trim it down for lower-end machines that would also be awesome.
Rygel/Quake Reforged surface texturepack- FOR QUOTH!!!! (esp Red777/Lost-Chapters-style maps- If I saw textures as good as Rygel and the Reforged Team's work on a map like that I'd need a new pair of shorts)!
Also- a high-quality GREEN slime texture to overwrite the existing slime textures (the only problem with the Rygel one is it's kinda more yellowish-brown- more like water;
A Quoth expansion with new enemies (especially lower-tier enemies- probably the only thing Quake sorely lacks).
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I didnt see spaceball in teeworlds last time I played it : ( havent had the urge to go back.
Spaceball...is the fucking shit.
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Console.
What would happen if there was to be a separation of the console.
+-console (Chat and Game Events)
-console (Game Events only)
+console (Chat only)
Or 2 consoles:
~ (Game Event Console)
SHIFT + ~ (Chat Console...with emoticons)
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Originally posted by Phenom View Postlol
I'd love to see a more solid rendition of an RPG like Quake, where you could level up and possibly even have players/bots as team members.
Borderlands (video game) - Wikipedia, the free encyclopedia seems like this. It's FPS but a touch of Diablo, set in a post atomic era. Touts more than 10,000 weapons!
I've been running into more sidescrollers lately which imho hides alot of the low- poly-ness of an engine and focuses on gameplay. This is built on DarkPlaces [ame=http://www.youtube.com/watch?v=-FXWUfHfY2s&feature=player_embedded]YouTube - Obelisk (+ in-game editor)[/ame]
and this one is an indie game made by the guys who rnu Nexuiz though i dont think its a DP [ame=http://www.youtube.com/watch?v=Hqt-uYSGMC8&feature=player_embedded]YouTube - Capsized Trailer 1[/ame]..., and then there's always this.
http://www.teeworlds.com/ [ame]http://www.youtube.com/watch?v=Ff-Pi7RD9pM[/ame]
All of these style games would make a perfect PSP quake game. Quake sidescroller on PSP using sprites/TGA images
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Long shot:
Less on the game play side, and more on the utility side:
Who knows, maybe this will be some new invention. Something called "Footing"... My own word for the idea.
As PC gamers... we use a mapping of the keyboard to operate. My guess is that the normal player keeps the mapping consistent with subtle changes.
Now and again, when I am dual'ing it out, I will misplace my hand on the keyboard and have to compensate by orienting my hand back in place.
If there was program in the background observing my keystrokes, and it knew generally what I wanted to do based on my .cfg file, knew the layout of my keyboard, and knew my algorithm of real-time play... it would remap the keyboard as needed to compensate for me...for however long I keep that footing.
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Originally posted by Phenom View PostKAAA-MEEH-HAAA-MEEH-HAAAAA!!!=========**):<
One of the counter attacks would be to cut the cord or use the momentum of being yanked into the attack... get grounding, use the attacker's own weapon to wing 'em to the wall...or into the sun...why not.
Originally posted by MasterSplinter View PostThere could be a whole market for this... Clans who have their own genre Quake Clients or mods.
Radar Widget, Power-up Predictor Widget, Chat Widget!!!!Last edited by MasterSplinter; 12-21-2009, 12:43 PM.
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Originally posted by MasterSplinter View PostMelee Quake... for NINJAZ... "Broken Monkey, Hidden Dragon"
There could be a whole market for this... Clans who have their own genre Quake Clients or mods.
I would love to see a Ninja Malee Quake... Almost all weapons are melee except for ninja stars, and poison darts. We would have long katana swords, graping hooks, and a handful of martial art moves that include blocking and attack.
1 hit dead strike zones and appendages that get severed off like buttah.
For those who are Japanese Animation fans, how bout Super Saiyan power-ups and out of this world combo attacks.
Hadouken!!!!
KAAA-MEEH-HAAA-MEEH-HAAAAA!!!=========**):<
To my understanding this would require, new models? new animation, hit detection, models that can break off.
I THINK all those should be possible, though very rigid and unpractical in an engine such as Quake 1.
I'd love to see a more solid rendition of an RPG like Quake, where you could level up and possibly even have players/bots as team members.
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Melee Quake... for NINJAZ... "Broken Monkey, Hidden Dragon"
There could be a whole market for this... Clans who have their own genre Quake Clients or mods.
I would love to see a Ninja Malee Quake... Almost all weapons are melee except for ninja stars, and poison darts. We would have long katana swords, graping hooks, and a handful of martial art moves that include blocking and attack.
1 hit dead strike zones and appendages that get severed off like buttah.
For those who are Japanese Animation fans, how bout Super Saiyan power-ups and out of this world combo attacks.
Hadouken!!!!
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Originally posted by Phenom View PostI think there should be a more structured method of Quake addons(maps, mods,textures,expansions,conversions etc...) possibly from WITHIN Quake and installable with the click of a button, then easily selected and ran all from within the "Quake Experience", with both singleplayer/multiplayer options available.
Eventually such a thing will happen.
But for single player you already have the Quake Injector.
For multiplayer, this week the mechanics for all that will be in the Universal Server project (several mods votable per server).
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Originally posted by Phenom View PostI think there should be a more structured method of Quake addons(maps, mods,textures,expansions,conversions etc...) possibly from WITHIN Quake and installable with the click of a button, then easily selected and ran all from within the "Quake Experience", with both singleplayer/multiplayer options available.
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