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  • Monster Stats

    Would some list the statistics (health etc.) on all the DOE & SOA monsters?

    I can't find them anywhere

  • #2
    Hipnotic:

    Gremlin: 100 health
    Scourge: 300 health
    Armagon: 2000/2500/3500 health (skill dependant)

    from the code.

    Rogue:

    Dragon: self.health = 3000 + (1000 * cvar("skill"));
    Eel: 60 health
    Invisible Swordsman: 150 health
    Lavaman: self.health = 1250 + (250 * cvar("skill"));
    Mummy:

    if (self.spawnflags & MUMMY_STRONG)
    self.health = 1000;
    else
    self.health = 500;

    Super Wrath / Overlord: 1000 health
    Wrath : 400 health

    Morph / Guard (these minibosses)

    if ( theMorph.owner )
    {
    theMorph.effects = 0;
    theMorph.health = 200;
    theMorph.spawnflags = theMorph.owner.spawnflags;
    }
    else
    {
    theMorph.effects = theMorph.effects | EF_DIMLIGHT;
    theMorph.health = 2000;
    }

    Dunno what that means exactly, long time since I played it.
    Scout's Journey
    Rune of Earth Magic

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    • #3
      if ( theMorph.owner )
      {
      theMorph.effects = 0;
      theMorph.health = 200;
      theMorph.spawnflags = theMorph.owner.spawnflags;
      }
      else
      {
      theMorph.effects = theMorph.effects | EF_DIMLIGHT;
      theMorph.health = 2000;
      Looks like if theMorph.owner is NOT World, then reset theMorph,
      otherwise, make it a glowing pincusion...
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

      Comment


      • #4
        Yeah, I can't remember his actual in-game behaviour though. Never was a fan of DOE.
        Scout's Journey
        Rune of Earth Magic

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