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Yeah, I can't remember his actual in-game behaviour though. Never was a fan of DOE.
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if ( theMorph.owner )
{
theMorph.effects = 0;
theMorph.health = 200;
theMorph.spawnflags = theMorph.owner.spawnflags;
}
else
{
theMorph.effects = theMorph.effects | EF_DIMLIGHT;
theMorph.health = 2000;
otherwise, make it a glowing pincusion...
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Hipnotic:
Gremlin: 100 health
Scourge: 300 health
Armagon: 2000/2500/3500 health (skill dependant)
from the code.
Rogue:
Dragon: self.health = 3000 + (1000 * cvar("skill"));
Eel: 60 health
Invisible Swordsman: 150 health
Lavaman: self.health = 1250 + (250 * cvar("skill"));
Mummy:
if (self.spawnflags & MUMMY_STRONG)
self.health = 1000;
else
self.health = 500;
Super Wrath / Overlord: 1000 health
Wrath : 400 health
Morph / Guard (these minibosses)
if ( theMorph.owner )
{
theMorph.effects = 0;
theMorph.health = 200;
theMorph.spawnflags = theMorph.owner.spawnflags;
}
else
{
theMorph.effects = theMorph.effects | EF_DIMLIGHT;
theMorph.health = 2000;
}
Dunno what that means exactly, long time since I played it.
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Monster Stats
Would some list the statistics (health etc.) on all the DOE & SOA monsters?
I can't find them anywhereTags: None
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