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John Carmack Gets Lifetime Achievement Award

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  • John Carmack Gets Lifetime Achievement Award

    Found this and thought I'd share.


    The daddy of 3D engines that powered Doom and Quake games gets recognized.



    John Carmack, one of the geniuses in 3D gaming technology will be recognized in March at 2010 Game Developers Choice Awards for his lifetime of achievement.


    Carmack's involvement in the design of game engines led to the Doom and Quake franchises as well as the numerous games based off of his engine code.


    The announcement from GDC reads:


    John Carmack and his team at id Software, the company he co-founded in 1991, pioneered real-time 3D graphics in game, setting the pace and the standard for other developers to follow. Carmack and his colleagues at id are credited with essentially creating the modern-day first-person shooter (FPS) genre with the PC game Wolfenstein 3D in 1992, and helping to popularize networked multiplayer gaming on PCs with the release of Doom in 1993.


    id has gone on to create other major FPS and action game franchises such as Quake, and Carmack and id Software are currently in development of a number of projects, including the free-to-play, web-based title Quake Live, the upcoming new franchise RAGE, and DOOM 4.


    As a largely self-taught technology purist, Carmack has devoted himself to pushing the limits of hardware and software. He's helped to set the technical and gameplay standard for modern 3D gaming - and in the process, created some of the most popular video game franchises in history, which is why he's being honored by the Game Developers Choice Awards this year.


    Former Game Developers Choice Lifetime Achievement Award recipients include Sid Meier, Shigeru Miyamoto, Will Wright - who will be presenting the award to Carmack at the ceremony on March 11, 2010 during Game


    Developers Conference 2010 in San Francisco - and other legendary game
    creators.

    Source

    I will find you... it's only a matter of time.

  • #2
    A well deserved title if you ask me

    Comment


    • #3
      no one did yet you spoke up anyway. shame shame shame.

      "When I was your age, we used to rocket jump all the way to school, up hill both ways - IN BOILING LAVA!"

      Comment


      • #4
        Originally posted by =peg= View Post
        a well deserved title if you ask me
        qft.
        dfsp*spirit
        my FPS maps

        Comment


        • #5
          a very deserving reward. carmack is the man

          Comment


          • #6
            It's very well deserved but it would have been nice to see Romero get a nod too.
            IT LIVES! http://directq.blogspot.com/

            Comment


            • #7
              I'm sure they'd have mentioned him too -- if he wasn't responsible for Daikatana. :p
              dfsp*spirit
              my FPS maps

              Comment


              • #8
                Poor Romero is always left out in the cold..the OTHER john.
                Gnounc's Project Graveyard Gnounc's git repo

                Comment


                • #9
                  ...and yet he was there during the really important times and can quite likely claim credit for a lot of the innovation in terms of ideas.
                  IT LIVES! http://directq.blogspot.com/

                  Comment


                  • #10
                    Originally posted by dfsp_spirit View Post
                    I'm sure they'd have mentioned him too -- if he wasn't responsible for Daikatana. :p
                    Sadly, Daikatana is the first thing that comes to mind when thinking of John Romero. I hate to admit!

                    Comment


                    • #11
                      Since this got bumped ...

                      First, I have to say I don't believe in awards. But if I did, yeah Carmack and Romero both deserve them.

                      I don't believe in awards because an award doesn't make someone who they are and serves little purpose except as a social gathering [a recent example: Obama somehow won the Nobel Peace Prize after 3 months in office, then Norwegians get mad he won't do the week long Norwegian festivities. Another example is a mathematical achievement award some Russian doesn't want for him solving a 100 year old man problem and they keep bothering him and trying to meet with him to accept it].

                      Case in point, would not winning the award make Carmack any less acknowledged? He kickstarted modern 3D game technology and everyone knows it.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                      Comment


                      • #12
                        Carmack gets nearly all the accolades for his work at id. Nevertheless, Michael Abrash, American McGee, and John Romero, who were at id during the making of Doom, Quake, and Quake II, largely made id games have that fun-factor. Michael Abrash is the unsung programming genius behind Doom and Quake. A quick look at Abrash's accolades, his books, and his career will tell you how much he's contributed. McGee and Romero made maps that were addictive and fun. By the time Quake 3 came out, it was mostly Tim Willits designing maps for id. Terrible.

                        Comment


                        • #13
                          Originally posted by Demiurge View Post
                          Carmack gets nearly all the accolades for his work at id. Nevertheless, Michael Abrash, American McGee, and John Romero, who were at id during the making of Doom, Quake, and Quake II, largely made id games have that fun-factor. Michael Abrash is the unsung programming genius behind Doom and Quake. A quick look at Abrash's accolades, his books, and his career will tell you how much he's contributed. McGee and Romero made maps that were addictive and fun. By the time Quake 3 came out, it was mostly Tim Willits designing maps for id. Terrible.
                          Another reason I hate awards. Publicity > Truth = award.

                          Wasn't Abrash at least partially behind Half-Life?
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                          Comment


                          • #14
                            Originally posted by Baker View Post
                            Another reason I hate awards. Publicity > Truth = award.

                            Wasn't Abrash at least partially behind Half-Life?
                            Yes, that's what I've read.

                            MobyGames - Michael Abrash

                            Comment


                            • #15
                              Originally posted by Demiurge View Post
                              Carmack gets nearly all the accolades for his work at id. Nevertheless, Michael Abrash, American McGee, and John Romero, who were at id during the making of Doom, Quake, and Quake II, largely made id games have that fun-factor. Michael Abrash is the unsung programming genius behind Doom and Quake. A quick look at Abrash's accolades, his books, and his career will tell you how much he's contributed. McGee and Romero made maps that were addictive and fun. By the time Quake 3 came out, it was mostly Tim Willits designing maps for id. Terrible.
                              Funny how ID got rid of their most talented creative people. Tom Hall (even though his propensity for wackiness would have jarred with Quake), Romero, McGee, Sandy Petersen (not technically skilled but what an imagination and willingness to try anything), Adrian Carmack; all capable of coming up with wild left-of-center brainmelting ideas that add a crucial something extra, and all gone. If those guys got together again and decided to do something, the world would sure be a better place.
                              IT LIVES! http://directq.blogspot.com/

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