Originally posted by Baker
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John Carmack Gets Lifetime Achievement Award
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Originally posted by Pyros View PostI've been thinking that John Romero would've been better off had he stayed with id. While Carmack was the brain behind the the games' innovative technology, it was Romero who knew how to make them fun.
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I've been thinking that John Romero would've been better off had he stayed with id. While Carmack was the brain behind the the games' innovative technology, it was Romero who knew how to make them fun.
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As for Daikatana, I think it wasn't that bad game at all.
Depending on episode, it had some great levels, atmosphere and really great music. If it wasn't for those annoying bugs, namely those related to the player's teammates, it would be much better. But all in all, it was still fun to play, at least for me.
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Saw these the other day, Pretty interesting videos. Its a interview with Romero on wolf, doom, quake.
There are 5 in complete, where Romero talks about the early days at ID and more towards the end of it and into his own game, dakatanka.
YouTube - blacklily8's Channel
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Originally posted by mhquake View PostFunny how ID got rid of their most talented creative people. Tom Hall (even though his propensity for wackiness would have jarred with Quake), Romero, McGee, Sandy Petersen (not technically skilled but what an imagination and willingness to try anything), Adrian Carmack; all capable of coming up with wild left-of-center brainmelting ideas that add a crucial something extra, and all gone. If those guys got together again and decided to do something, the world would sure be a better place.
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Originally posted by Demiurge View PostCarmack gets nearly all the accolades for his work at id. Nevertheless, Michael Abrash, American McGee, and John Romero, who were at id during the making of Doom, Quake, and Quake II, largely made id games have that fun-factor. Michael Abrash is the unsung programming genius behind Doom and Quake. A quick look at Abrash's accolades, his books, and his career will tell you how much he's contributed. McGee and Romero made maps that were addictive and fun. By the time Quake 3 came out, it was mostly Tim Willits designing maps for id. Terrible.
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Originally posted by Baker View PostAnother reason I hate awards. Publicity > Truth = award.
Wasn't Abrash at least partially behind Half-Life?
MobyGames - Michael Abrash
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Originally posted by Demiurge View PostCarmack gets nearly all the accolades for his work at id. Nevertheless, Michael Abrash, American McGee, and John Romero, who were at id during the making of Doom, Quake, and Quake II, largely made id games have that fun-factor. Michael Abrash is the unsung programming genius behind Doom and Quake. A quick look at Abrash's accolades, his books, and his career will tell you how much he's contributed. McGee and Romero made maps that were addictive and fun. By the time Quake 3 came out, it was mostly Tim Willits designing maps for id. Terrible.
Wasn't Abrash at least partially behind Half-Life?
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Carmack gets nearly all the accolades for his work at id. Nevertheless, Michael Abrash, American McGee, and John Romero, who were at id during the making of Doom, Quake, and Quake II, largely made id games have that fun-factor. Michael Abrash is the unsung programming genius behind Doom and Quake. A quick look at Abrash's accolades, his books, and his career will tell you how much he's contributed. McGee and Romero made maps that were addictive and fun. By the time Quake 3 came out, it was mostly Tim Willits designing maps for id. Terrible.
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Since this got bumped ...
First, I have to say I don't believe in awards. But if I did, yeah Carmack and Romero both deserve them.
I don't believe in awards because an award doesn't make someone who they are and serves little purpose except as a social gathering [a recent example: Obama somehow won the Nobel Peace Prize after 3 months in office, then Norwegians get mad he won't do the week long Norwegian festivities. Another example is a mathematical achievement award some Russian doesn't want for him solving a 100 year old man problem and they keep bothering him and trying to meet with him to accept it].
Case in point, would not winning the award make Carmack any less acknowledged? He kickstarted modern 3D game technology and everyone knows it.
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...and yet he was there during the really important times and can quite likely claim credit for a lot of the innovation in terms of ideas.
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I'm sure they'd have mentioned him too -- if he wasn't responsible for Daikatana. :p
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