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John Carmack Gets Lifetime Achievement Award

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  • Pyros
    replied
    Originally posted by Baker View Post
    John Romero was fired/forced to resign from id Software.
    According to Masters of Doom, it was because he had grown distant from his team. Romero became more interested in courting the press than working with the very team that made him famous in the first place. I think he even planned to leave anyway.

    Leave a comment:


  • Baker
    replied
    Originally posted by Pyros View Post
    I've been thinking that John Romero would've been better off had he stayed with id. While Carmack was the brain behind the the games' innovative technology, it was Romero who knew how to make them fun.
    John Romero was fired/forced to resign from id Software.

    Leave a comment:


  • Pyros
    replied
    I've been thinking that John Romero would've been better off had he stayed with id. While Carmack was the brain behind the the games' innovative technology, it was Romero who knew how to make them fun.

    Leave a comment:


  • MaraST78
    replied
    As for Daikatana, I think it wasn't that bad game at all.
    Depending on episode, it had some great levels, atmosphere and really great music. If it wasn't for those annoying bugs, namely those related to the player's teammates, it would be much better. But all in all, it was still fun to play, at least for me.

    Leave a comment:


  • Neil
    replied
    Saw these the other day, Pretty interesting videos. Its a interview with Romero on wolf, doom, quake.

    There are 5 in complete, where Romero talks about the early days at ID and more towards the end of it and into his own game, dakatanka.

    YouTube - blacklily8's Channel

    Leave a comment:


  • Demiurge
    replied
    Originally posted by mhquake View Post
    Funny how ID got rid of their most talented creative people. Tom Hall (even though his propensity for wackiness would have jarred with Quake), Romero, McGee, Sandy Petersen (not technically skilled but what an imagination and willingness to try anything), Adrian Carmack; all capable of coming up with wild left-of-center brainmelting ideas that add a crucial something extra, and all gone. If those guys got together again and decided to do something, the world would sure be a better place.
    You're absolutely right. I don't have any answers, but sometimes I wonder who or what drove the most talented folks out of id. Romero, Abrash, and McGee all went on to produce good work--Romero proved to be a better game designer than a manager in the tech bubble of the late 90's I think. I haven't followed Hall's, Peterson's, and A. Carmack's careers, so I don't know what they've been up to.

    Leave a comment:


  • MH
    replied
    Originally posted by Demiurge View Post
    Carmack gets nearly all the accolades for his work at id. Nevertheless, Michael Abrash, American McGee, and John Romero, who were at id during the making of Doom, Quake, and Quake II, largely made id games have that fun-factor. Michael Abrash is the unsung programming genius behind Doom and Quake. A quick look at Abrash's accolades, his books, and his career will tell you how much he's contributed. McGee and Romero made maps that were addictive and fun. By the time Quake 3 came out, it was mostly Tim Willits designing maps for id. Terrible.
    Funny how ID got rid of their most talented creative people. Tom Hall (even though his propensity for wackiness would have jarred with Quake), Romero, McGee, Sandy Petersen (not technically skilled but what an imagination and willingness to try anything), Adrian Carmack; all capable of coming up with wild left-of-center brainmelting ideas that add a crucial something extra, and all gone. If those guys got together again and decided to do something, the world would sure be a better place.

    Leave a comment:


  • Demiurge
    replied
    Originally posted by Baker View Post
    Another reason I hate awards. Publicity > Truth = award.

    Wasn't Abrash at least partially behind Half-Life?
    Yes, that's what I've read.

    MobyGames - Michael Abrash

    Leave a comment:


  • Baker
    replied
    Originally posted by Demiurge View Post
    Carmack gets nearly all the accolades for his work at id. Nevertheless, Michael Abrash, American McGee, and John Romero, who were at id during the making of Doom, Quake, and Quake II, largely made id games have that fun-factor. Michael Abrash is the unsung programming genius behind Doom and Quake. A quick look at Abrash's accolades, his books, and his career will tell you how much he's contributed. McGee and Romero made maps that were addictive and fun. By the time Quake 3 came out, it was mostly Tim Willits designing maps for id. Terrible.
    Another reason I hate awards. Publicity > Truth = award.

    Wasn't Abrash at least partially behind Half-Life?

    Leave a comment:


  • Demiurge
    replied
    Carmack gets nearly all the accolades for his work at id. Nevertheless, Michael Abrash, American McGee, and John Romero, who were at id during the making of Doom, Quake, and Quake II, largely made id games have that fun-factor. Michael Abrash is the unsung programming genius behind Doom and Quake. A quick look at Abrash's accolades, his books, and his career will tell you how much he's contributed. McGee and Romero made maps that were addictive and fun. By the time Quake 3 came out, it was mostly Tim Willits designing maps for id. Terrible.

    Leave a comment:


  • Baker
    replied
    Since this got bumped ...

    First, I have to say I don't believe in awards. But if I did, yeah Carmack and Romero both deserve them.

    I don't believe in awards because an award doesn't make someone who they are and serves little purpose except as a social gathering [a recent example: Obama somehow won the Nobel Peace Prize after 3 months in office, then Norwegians get mad he won't do the week long Norwegian festivities. Another example is a mathematical achievement award some Russian doesn't want for him solving a 100 year old man problem and they keep bothering him and trying to meet with him to accept it].

    Case in point, would not winning the award make Carmack any less acknowledged? He kickstarted modern 3D game technology and everyone knows it.

    Leave a comment:


  • gregory
    replied
    Originally posted by dfsp_spirit View Post
    I'm sure they'd have mentioned him too -- if he wasn't responsible for Daikatana. :p
    Sadly, Daikatana is the first thing that comes to mind when thinking of John Romero. I hate to admit!

    Leave a comment:


  • MH
    replied
    ...and yet he was there during the really important times and can quite likely claim credit for a lot of the innovation in terms of ideas.

    Leave a comment:


  • gnounc
    replied
    Poor Romero is always left out in the cold..the OTHER john.

    Leave a comment:


  • dfsp_spirit
    replied
    I'm sure they'd have mentioned him too -- if he wasn't responsible for Daikatana. :p

    Leave a comment:

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