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?Howto Serverside mod?

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  • Canadian*Sniper
    replied
    Originally posted by CheapAlert
    just code it like every other quake mod, and don't use any new models and sounds quake doesn't originally have and it's server side.
    Sounds are fine. Those won't crash the client, just show a "can not find the ~/quake/bla/bla.wav sound". Models and Client-Side triggers are probably the only mod features that could crash the client.

    ps, thanks for posting a pic in the furries topic you tard

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  • CheapAlert
    replied
    just code it like every other quake mod, and don't use any new models and sounds quake doesn't originally have and it's server side.

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  • Canadian*Sniper
    replied
    That's a question you should ask Gunter. But that's not going to happen because he dislikes registering to forums and disables cookies

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  • Baker
    replied
    It involves QuakeC, basically you'd find a base mod and work with the code. They have plenty of tutorials at Inside3D.com and QuakeSrc.org, etc.

    If you go to the http://www.quakeone.com/navigator and click on the developer tab and resources tab, it had direct links to everything.

    Needless to say, QuakeC isn't for everyone and takes some time to master.

    I am very familiar with QuakeC, but can't truly do anything with it.

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  • scar3crow
    replied
    Specify the mod directory when you run the server I assume, and make sure the mod youre using doesnt call for any new progs or sounds.

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  • Phenom
    started a topic ?Howto Serverside mod?

    ?Howto Serverside mod?

    how would I go about making a serverside mod? where pleyers didn't have to download anything to play? ala IHOC/Shmack
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