Everyone here knows how Quake shined when it came to multiplayer, and how it broke all barriers when it came to what styles of gameplay modes you had. Now, I have a texture/material pack made up so you can bring that memorable experience to new technology. If anyone here has Unreal Tournament 3 or the latest UDK beta, here is a pack of UPK files with materials, textures, terrain, liquids, and those scrolling/panning skies.
[Screenshots]



...and here is where you can download this texture package:
QU_Textures.ZIP
Enjoy, and hope that the resurrection of Quake will continue through games like UT3, GoW, and other Unreal Tech 3-based engine games.
Now keep in mind that I didn't bring in any custom static meshes, they are all stock Epic-made meshes that were retextured with Quake material. I have yet to study the styles of detail BSP that id used in the game, as well as others before I can go into Blender and try remaking some of the more popular trims, pillars, bridges, platforms, and whatever else. So until then, the BSP, terrain, sky, and liquid materials will have to do.
[Screenshots]



...and here is where you can download this texture package:
QU_Textures.ZIP
Enjoy, and hope that the resurrection of Quake will continue through games like UT3, GoW, and other Unreal Tech 3-based engine games.
Now keep in mind that I didn't bring in any custom static meshes, they are all stock Epic-made meshes that were retextured with Quake material. I have yet to study the styles of detail BSP that id used in the game, as well as others before I can go into Blender and try remaking some of the more popular trims, pillars, bridges, platforms, and whatever else. So until then, the BSP, terrain, sky, and liquid materials will have to do.