Announcement

Collapse

Discord link fixed!

FYI for anyone who was having trouble using https://discord.quakeone.com that link is now fixed!
See more
See less

CAx instagib

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • CAx instagib

    Is there any chances that the next CAx release could feature a faster Caustic Dart????

    Also, while playing the q3 map, if u died while having a lot of momentum , sometimes spawning will retain the momentum and launch you off platform of map,over n over
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!


  • #2
    Ya the dart can be sped up, for larger maps.
    CAx steps you forward to reduce telefragging; this may effect stepping off the map in this case.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

    Comment


    • #3
      yes, on that particular map with insta, it rquires jumping to respawn immediately, and the two mixed leads to leaping off map to death syndrome's
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

      Comment


      • #4
        HaHa you NEWb...
        WARNING
        May be too intense for some viewers.
        Stress Relief Device
        ....BANG HEAD HERE....
        ---------------------------
        .
        .
        .
        .
        .--------------------------

        Comment


        • #5
          instagay
          e|------------------------0---------------
          B|---------------0^1----------------1----
          G|---------------2------2------0^2-------
          D|---------------2-------2--2-------------
          A|---------------0------------------------
          E|----------------------------------------

          Comment


          • #6
            Troll'n'play?
            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

            Comment


            • #7
              Insta-gay? caustic butt-dart? WTF?!



              Another fun mode could be with the Axe. Instagib on melee attacks or x2 if you threw the axe at someone. But then, the axe would have to stick to the wall and require you to go over and pick it up...
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

              Comment


              • #8
                I am really wanting to see Monsters VS Quakers (or,is he a Marine?)

                I also have this desire to "Gnome" some ones ass. Fn pick a friend IRL,buy like 20 $1 dollar gnomes at the dollar store,and circle them at the front door in teh middles of teh nights. Even take SS's to show Good FN Game later on!!
                Last edited by Mindf!3ldzX; 11-13-2010, 09:58 PM.
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                Comment


                • #9
                  Wow Mindy you could really dew it fok!
                  Put a needle in his hat and fire! You could be somebody!
                  FILM IT NOW!!!!!!
                  What are you waiting for? post it here---------------->
                  DEW it NOW!!!!
                  fok
                  WARNING
                  May be too intense for some viewers.
                  Stress Relief Device
                  ....BANG HEAD HERE....
                  ---------------------------
                  .
                  .
                  .
                  .
                  .--------------------------

                  Comment


                  • #10
                    I intentionally put instagib in CAx as a practice mode for aim.
                    It requires a direct hit to kill. The shoot sound is actually the ricochet sounds from the nails. And the Neutron Slug (aka caustic dart) travels at 10000 quake_units/sec, in comparison to the player walk speed of 320.
                    Code:
                    /*
                    ============
                    Neutron Attack
                    ============
                    */
                    void() Neutron_Touch =
                    {
                    	local vector org;
                    	
                    	if (other == self.owner)
                    		return;		// don't explode on owner
                    
                    	if (pointcontents(self.origin) == CONTENT_SKY)
                    	{
                    		remove(self);
                    		return;
                    	}
                    	
                    //	sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_STATIC);
                    	org = self.origin - 8*normalize(self.velocity);
                    
                    	if (other.health)
                    	{
                    		SpawnBlood (org, self.velocity*0.2, 15);		
                    		self.owner.frags = self.owner.frags + 1;
                    		self.owner.stats_lg_frac = self.owner.stats_lg_frac + 325;
                    		other.health = -99;
                    		Killed (other, self.owner);
                    	}
                    	else
                    	{
                    		WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
                    		WriteByte (MSG_BROADCAST, TE_GUNSHOT);
                    		WriteCoord (MSG_BROADCAST, org_x);
                    		WriteCoord (MSG_BROADCAST, org_y);
                    		WriteCoord (MSG_BROADCAST, org_z);
                    		T_RadiusDamage (self, self.owner, 120, other, "slug");
                    	}
                    
                    	remove(self);	
                    };
                    
                    /*
                    ============
                    FireNeutron
                    ============
                    */
                    void()  W_Fire_Neutron =
                    {
                    	local entity missile;
                            local float n;
                    
                            n = random()*3;
                    	
                    	if (n < 2 ) sound (self, CHAN_WEAPON, "weapons/ric1.wav",1,ATTN_NORM);
                    	if (n == 2) sound (self, CHAN_WEAPON, "weapons/ric2.wav",1,ATTN_NORM);
                    	if (n > 2 ) sound (self, CHAN_WEAPON, "weapons/ric3.wav",1,ATTN_NORM);
                    	
                    	missile 		= spawn ();
                    	missile.owner 		= self;
                    	missile.movetype 	= MOVETYPE_FLYMISSILE;
                    	missile.solid 		= SOLID_BBOX;
                    	missile.effects 	= EF_DIMLIGHT;
                    	missile.classname 	= "slug";
                    	
                    	makevectors 	(self.v_angle);
                    	
                    	missile.velocity 	= aim(self,10000);
                    	missile.velocity 	= missile.velocity * 10000;
                    	missile.angles		= vectoangles(missile.velocity);
                    	missile.touch 		= Neutron_Touch;
                    	missile.nextthink 	= time + 5;
                    	missile.think 		= SUB_Remove;
                    	
                    	setmodel	(missile, "progs/w_spike.mdl");
                    	setsize 	(missile, '0 0 0', '0 0 0');		
                    	setorigin 	(missile, self.origin + v_forward*8 + '0 0 16');
                    	        
                            self.stats_lg_tot	= self.stats_lg_tot + 325;
                            missile.state 		= 1;	
                    };
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                    Comment


                    • #11
                      I always thought the dart entity instantly hit the target, and the green slime bolt was a visual after-effect...
                      e|------------------------0---------------
                      B|---------------0^1----------------1----
                      G|---------------2------2------0^2-------
                      D|---------------2-------2--2-------------
                      A|---------------0------------------------
                      E|----------------------------------------

                      Comment


                      • #12
                        Kinda, imagine a super fast nail that kills on contact. It uses the Scrag spit model that has the green trail included.
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                        Comment


                        • #13
                          No. I think Unreal Tournament was the first game to call it 'InstaGib'.
                          Sure Quake2 has the railgun but, not a whole mod devoted to it:
                          1. Only one weapon, everyone spawns with, unlimited ammo.
                          2. One-shot-kill from this weapon.
                          3. No pick ups or power ups.
                          4. Instant shot. When you click, the person is dead. No bullet delay.
                          5. They must gib!

                          The #4 option is the only diff in CAx, the slug it 10x faster than a rocket, not instant like the shotgun. Also you can rocket jump with the lg.
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                          Comment

                          Working...
                          X