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List what you HATE about Quake 1.
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Axe is puny. In most other games, your melee is really nasty (the gauntlet in Quake 3 is...what, 2 hit kill?)
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You didnt like the weapon positions?! That was classic quake baby. Weapons front and center like a strap-on. It took me forever to get use to all the games that came later with weapon positioning on the left or right. I was like wtf is this? I hold my weapons in my stomach/crotch area regardless of their kickback.
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- no crouching
- no footsteps sound
- jump and laser sounds
- player speed
- weapon motion and position
- ammo and health items size
- limited models animation
- default bindings
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I think it's fine they use the same ammo and all, it's just always bugged me how their projectile GREATLY differ from one another and the ammo you pick up shows rockets. It's like the rocket magically transforms when it's loaded into the Grenade launcher.
I think I might remodel the rocket and grenade to be the same - the Grenade however will be "transformed" ("fins" folded ect). So it gives off the effect that it's still the rocket.
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I would be bothered by the fact that they didnt use the same ammo at this point in time because all of the elitist would outlaw GL ammo in CA. As it is they already lower the ammo to 50 and GLs cost 2 ammo.
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I was always somewhat bothered at the fact that the grenade launcher and rocket launcher used the same ammo...
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As stated before crouch would of been nice. However in the default maps - there wasn't much of a purpose from possibly dodging purposes. It should of been added still - for "extra".
Gibbing corpses (also stated previously) is needed and SO easy to add too.
However one thing recently came to mind when working on my mini-mod and it's the "Missile Ammo" and Nailguns.
They share the same ammo (missile) - however the Grenade and Rockers look COMPLETELY different. Been thinking of making the Grenades and Rockets looking the same, but the Grenades will lose their "tail"
Then the Nailguns - SuperNailgun takes 2 shots away each. However only fires one nail. I am thinking for my mod I will fix that. It will make it the same overall. Except each shot will fire 2 individual nails very close together so it's like:
]-->]-->
So in use it will be the same AND do the same amount of damage. Just you'd see 2 nails flying instead of just 1.
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Always run is already in there and always has been as far as I can remember. Crouch can be added with a mod but it would be nice by default.
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Yea, crouch , prone...and always RUN. I'd like to see Quake 1 booted up in a Q3 engine where you have these, plus the sprint option to make the Quake guy more close to human. Also some more things like the guy falling down when hit or jumping off something too high. Alot of these things would probably slow down the current Fragging, but would make it more realstic, and add more strategy to combat.
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