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Hello there...
I'm pretty sure I'm kind of a freak of nature here....a former player turned mom to three teen girls. I've missed this game since I left it behind. Played at 2:30 a.m. after getting off work in the 9-1-1 center, with my coworkers, for about a year...then had babies and well, life just changes when that happens.
Just wanted to say hi..and I don't really know where to start, so any direction would be helpful. I've forgotten EVERYTHING...except how much fun it was. I have a little time now that everyone has their own lives...please point me where to start...I guess finding the disks would be good, but after that?
Thanks a ton...
2marbles
its always great to see other girl-gamers,
especially ones which love quake <3
you can easily get quake and both mission-packs on steam
quake itself is 10bucks, and each mission-pack is 5bucks QUAKE Collection on Steam
then id suggest getting an updated client, like Qrack, darkplaces, proquake or directQ,
as running dosquake or GLquake on modern OS is not recommended, and there is no reason why you should
links to each of those engines can be found on the main-page of this site, over at right.
if you like coop, you should come join us some time at a game of RQcoop or FvF!
both are really fun coop-mods which enhance the game with some new features while keeping the feel of original quake
.
if you ever wanna play some coop, just poke me and id gladly play with you
if i ever play online myself, its mostly at flanders.quake1.net:26001 for RQcoop
or over at fvf.servequake.com:26008 when playing FvF
Hey guys, I'm RitzBitz aka Ritz, or RIIITZ. Been playing Quake since the original release back in the day and have continued to the sequels over the years, kinda new to the modding thing though. Amazing to see that it's still such an active game community with work still being done. It's definitely come a LONG way!
I astounds me to see the extreme dedication you all have about my game. You're the ones keeping it alive and I thank you deeply for that. It's amazing to see the improvements in level design over our early attempts in the original game. I still have not made a Quake map since shipping the game in 1996. But Trenchbroom gives me motivation to try it out again - what an amazing tool.
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