Thank you VERY much for that Link Teflon !
It is really very interesting to read.
Best regards,
Seven
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Qtest turns 15 today
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Ah hell, my post was on the bottom of the old page. Reposting for the new page.
Proto:Quake/Qtest1 - The Cutting Room Floor
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A few months ago, I made a complete dissection of Qtest and compared everything in it to what's in the final game. There are quite a few differences.
Proto:Quake/Qtest1 - The Cutting Room Floor
I know the map images are a bit dark.
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Did that to get the models - but doesn't give me the information I need
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Was actually for current mod purposes. Just want the exact values for damage, shotgun spread (and sng spread), monster AI + damage ect
For a mini-mod I've been working on. I have done a few things here and there - however they don't act the same as guessing the values isn't working too well.
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Yep esp since it was the Test version.
Now for a decompiled progs.dat (Mr.Baker here's looking at you?)
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Sounds interestingOriginally posted by ooppee View PostMEGAUPLOAD - The leading online storage and file delivery service
This is QTest with the Phil2 map which adds the monsters in.
I will check it out when coming back from work.
Ive already checked out some models in qME - very nice stuff there.
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MEGAUPLOAD - The leading online storage and file delivery service
This is QTest with the Phil2 map which adds the monsters in.
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lol yep both content were right on the site you posted this on
On another note relating to QTest - has anyone decompiled the progs.dat from it? I would really love to look inside it. Tried the decompilers for the release Quake but they don't work. Anyone done it/could look into it?
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